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Amusements in Mathematics
by Henry Ernest Dudeney
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361.—THE MONSTROSITY.

One Christmas Eve I was travelling by rail to a little place in one of the southern counties. The compartment was very full, and the passengers were wedged in very tightly. My neighbour in one of the corner seats was closely studying a position set up on one of those little folding chessboards that can be carried conveniently in the pocket, and I could scarcely avoid looking at it myself. Here is the position:—



My fellow-passenger suddenly turned his head and caught the look of bewilderment on my face.

"Do you play chess?" he asked.

"Yes, a little. What is that? A problem?"

"Problem? No; a game."

"Impossible!" I exclaimed rather rudely. "The position is a perfect monstrosity!"

He took from his pocket a postcard and handed it to me. It bore an address at one side and on the other the words "43. K to Kt 8."

"It is a correspondence game." he exclaimed. "That is my friend's last move, and I am considering my reply."

"But you really must excuse me; the position seems utterly impossible. How on earth, for example—"

"Ah!" he broke in smilingly. "I see; you are a beginner; you play to win."

"Of course you wouldn't play to lose or draw!"

He laughed aloud.

"You have much to learn. My friend and myself do not play for results of that antiquated kind. We seek in chess the wonderful, the whimsical, the weird. Did you ever see a position like that?"

I inwardly congratulated myself that I never had.

"That position, sir, materializes the sinuous evolvements and syncretic, synthetic, and synchronous concatenations of two cerebral individualities. It is the product of an amphoteric and intercalatory interchange of—"

"Have you seen the evening paper, sir?" interrupted the man opposite, holding out a newspaper. I noticed on the margin beside his thumb some pencilled writing. Thanking him, I took the paper and read—"Insane, but quite harmless. He is in my charge."

After that I let the poor fellow run on in his wild way until both got out at the next station.

But that queer position became fixed indelibly in my mind, with Black's last move 43. K to Kt 8; and a short time afterwards I found it actually possible to arrive at such a position in forty-three moves. Can the reader construct such a sequence? How did White get his rooks and king's bishop into their present positions, considering Black can never have moved his king's bishop? No odds were given, and every move was perfectly legitimate.



MEASURING, WEIGHING, AND PACKING PUZZLES.

"Measure still for measure." Measure for Measure, v. 1.

Apparently the first printed puzzle involving the measuring of a given quantity of liquid by pouring from one vessel to others of known capacity was that propounded by Niccola Fontana, better known as "Tartaglia" (the stammerer), 1500-1559. It consists in dividing 24 oz. of valuable balsam into three equal parts, the only measures available being vessels holding 5, 11, and 13 ounces respectively. There are many different solutions to this puzzle in six manipulations, or pourings from one vessel to another. Bachet de Meziriac reprinted this and other of Tartaglia's puzzles in his Problemes plaisans et delectables (1612). It is the general opinion that puzzles of this class can only be solved by trial, but I think formulae can be constructed for the solution generally of certain related cases. It is a practically unexplored field for investigation.

The classic weighing problem is, of course, that proposed by Bachet. It entails the determination of the least number of weights that would serve to weigh any integral number of pounds from 1 lb. to 40 lbs. inclusive, when we are allowed to put a weight in either of the two pans. The answer is 1, 3, 9, and 27 lbs. Tartaglia had previously propounded the same puzzle with the condition that the weights may only be placed in one pan. The answer in that case is 1, 2, 4, 8, 16, 32 lbs. Major MacMahon has solved the problem quite generally. A full account will be found in Ball's Mathematical Recreations (5th edition).

Packing puzzles, in which we are required to pack a maximum number of articles of given dimensions into a box of known dimensions, are, I believe, of quite recent introduction. At least I cannot recall any example in the books of the old writers. One would rather expect to find in the toy shops the idea presented as a mechanical puzzle, but I do not think I have ever seen such a thing. The nearest approach to it would appear to be the puzzles of the jig-saw character, where there is only one depth of the pieces to be adjusted.

362.—THE WASSAIL BOWL.

One Christmas Eve three Weary Willies came into possession of what was to them a veritable wassail bowl, in the form of a small barrel, containing exactly six quarts of fine ale. One of the men possessed a five-pint jug and another a three-pint jug, and the problem for them was to divide the liquor equally amongst them without waste. Of course, they are not to use any other vessels or measures. If you can show how it was to be done at all, then try to find the way that requires the fewest possible manipulations, every separate pouring from one vessel to another, or down a man's throat, counting as a manipulation.

363.—THE DOCTOR'S QUERY.

"A curious little point occurred to me in my dispensary this morning," said a doctor. "I had a bottle containing ten ounces of spirits of wine, and another bottle containing ten ounces of water. I poured a quarter of an ounce of spirits into the water and shook them up together. The mixture was then clearly forty to one. Then I poured back a quarter-ounce of the mixture, so that the two bottles should again each contain the same quantity of fluid. What proportion of spirits to water did the spirits of wine bottle then contain?"

364.—THE BARREL PUZZLE.

The men in the illustration are disputing over the liquid contents of a barrel. What the particular liquid is it is impossible to say, for we are unable to look into the barrel; so we will call it water. One man says that the barrel is more than half full, while the other insists that it is not half full. What is their easiest way of settling the point? It is not necessary to use stick, string, or implement of any kind for measuring. I give this merely as one of the simplest possible examples of the value of ordinary sagacity in the solving of puzzles. What are apparently very difficult problems may frequently be solved in a similarly easy manner if we only use a little common sense.



365.—NEW MEASURING PUZZLE.

Here is a new poser in measuring liquids that will be found interesting. A man has two ten-quart vessels full of wine, and a five-quart and a four-quart measure. He wants to put exactly three quarts into each of the two measures. How is he to do it? And how many manipulations (pourings from one vessel to another) do you require? Of course, waste of wine, tilting, and other tricks are not allowed.

366.—THE HONEST DAIRYMAN.

An honest dairyman in preparing his milk for public consumption employed a can marked B, containing milk, and a can marked A, containing water. From can A he poured enough to double the contents of can B. Then he poured from can B into can A enough to double its contents. Then he finally poured from can A into can B until their contents were exactly equal. After these operations he would send the can A to London, and the puzzle is to discover what are the relative proportions of milk and water that he provides for the Londoners' breakfast-tables. Do they get equal proportions of milk and water—or two parts of milk and one of water—or what? It is an interesting question, though, curiously enough, we are not told how much milk or water he puts into the cans at the start of his operations.

367.—WINE AND WATER.

Mr. Goodfellow has adopted a capital idea of late. When he gives a little dinner party and the time arrives to smoke, after the departure of the ladies, he sometimes finds that the conversation is apt to become too political, too personal, too slow, or too scandalous. Then he always manages to introduce to the company some new poser that he has secreted up his sleeve for the occasion. This invariably results in no end of interesting discussion and debate, and puts everybody in a good humour.

Here is a little puzzle that he propounded the other night, and it is extraordinary how the company differed in their answers. He filled a wine-glass half full of wine, and another glass twice the size one-third full of wine. Then he filled up each glass with water and emptied the contents of both into a tumbler. "Now," he said, "what part of the mixture is wine and what part water?" Can you give the correct answer?

368.—THE KEG OF WINE.

Here is a curious little problem. A man had a ten-gallon keg full of wine and a jug. One day he drew off a jugful of wine and filled up the keg with water. Later on, when the wine and water had got thoroughly mixed, he drew off another jugful and again filled up the keg with water. It was then found that the keg contained equal proportions of wine and water. Can you find from these facts the capacity of the jug?

369.—MIXING THE TEA.

"Mrs. Spooner called this morning," said the honest grocer to his assistant. "She wants twenty pounds of tea at 2s. 41/2d. per lb. Of course we have a good 2s. 6d. tea, a slightly inferior at 2s. 3d., and a cheap Indian at 1s. 9d., but she is very particular always about her prices."

"What do you propose to do?" asked the innocent assistant.

"Do?" exclaimed the grocer. "Why, just mix up the three teas in different proportions so that the twenty pounds will work out fairly at the lady's price. Only don't put in more of the best tea than you can help, as we make less profit on that, and of course you will use only our complete pound packets. Don't do any weighing."

How was the poor fellow to mix the three teas? Could you have shown him how to do it?

370.—A PACKING PUZZLE.

As we all know by experience, considerable ingenuity is often required in packing articles into a box if space is not to be unduly wasted. A man once told me that he had a large number of iron balls, all exactly two inches in diameter, and he wished to pack as many of these as possible into a rectangular box 24+9/10 inches long, 22+4/5 inches wide, and 14 inches deep. Now, what is the greatest number of the balls that he could pack into that box?

371.—GOLD PACKING IN RUSSIA.

The editor of the Times newspaper was invited by a high Russian official to inspect the gold stored in reserve at St. Petersburg, in order that he might satisfy himself that it was not another "Humbert safe." He replied that it would be of no use whatever, for although the gold might appear to be there, he would be quite unable from a mere inspection to declare that what he saw was really gold. A correspondent of the Daily Mail thereupon took up the challenge, but, although he was greatly impressed by what he saw, he was compelled to confess his incompetence (without emptying and counting the contents of every box and sack, and assaying every piece of gold) to give any assurance on the subject. In presenting the following little puzzle, I wish it to be also understood that I do not guarantee the real existence of the gold, and the point is not at all material to our purpose. Moreover, if the reader says that gold is not usually "put up" in slabs of the dimensions that I give, I can only claim problematic licence.

Russian officials were engaged in packing 800 gold slabs, each measuring 121/2 inches long, 11 inches wide, and 1 inch deep. What are the interior dimensions of a box of equal length and width, and necessary depth, that will exactly contain them without any space being left over? Not more than twelve slabs may be laid on edge, according to the rules of the government. It is an interesting little problem in packing, and not at all difficult.

372.—THE BARRELS OF HONEY.



Once upon a time there was an aged merchant of Bagdad who was much respected by all who knew him. He had three sons, and it was a rule of his life to treat them all exactly alike. Whenever one received a present, the other two were each given one of equal value. One day this worthy man fell sick and died, bequeathing all his possessions to his three sons in equal shares.

The only difficulty that arose was over the stock of honey. There were exactly twenty-one barrels. The old man had left instructions that not only should every son receive an equal quantity of honey, but should receive exactly the same number of barrels, and that no honey should be transferred from barrel to barrel on account of the waste involved. Now, as seven of these barrels were full of honey, seven were half-full, and seven were empty, this was found to be quite a puzzle, especially as each brother objected to taking more than four barrels of, the same description—full, half-full, or empty. Can you show how they succeeded in making a correct division of the property?



CROSSING RIVER PROBLEMS

"My boat is on the shore." BYRON.

This is another mediaeval class of puzzles. Probably the earliest example was by Abbot Alcuin, who was born in Yorkshire in 735 and died at Tours in 804. And everybody knows the story of the man with the wolf, goat, and basket of cabbages whose boat would only take one of the three at a time with the man himself. His difficulties arose from his being unable to leave the wolf alone with the goat, or the goat alone with the cabbages. These puzzles were considered by Tartaglia and Bachet, and have been later investigated by Lucas, De Fonteney, Delannoy, Tarry, and others. In the puzzles I give there will be found one or two new conditions which add to the complexity somewhat. I also include a pulley problem that practically involves the same principles.



373.—CROSSING THE STREAM.

During a country ramble Mr. and Mrs. Softleigh found themselves in a pretty little dilemma. They had to cross a stream in a small boat which was capable of carrying only 150 lbs. weight. But Mr. Softleigh and his wife each weighed exactly 150 lbs., and each of their sons weighed 75 lbs. And then there was the dog, who could not be induced on any terms to swim. On the principle of "ladies first," they at once sent Mrs. Softleigh over; but this was a stupid oversight, because she had to come back again with the boat, so nothing was gained by that operation. How did they all succeed in getting across? The reader will find it much easier than the Softleigh family did, for their greatest enemy could not have truthfully called them a brilliant quartette—while the dog was a perfect fool.

374—CROSSING THE RIVER AXE.

Many years ago, in the days of the smuggler known as "Rob Roy of the West," a piratical band buried on the coast of South Devon a quantity of treasure which was, of course, abandoned by them in the usual inexplicable way. Some time afterwards its whereabouts was discovered by three countrymen, who visited the spot one night and divided the spoil between them, Giles taking treasure to the value of L800, Jasper L500 worth, and Timothy L300 worth. In returning they had to cross the river Axe at a point where they had left a small boat in readiness. Here, however, was a difficulty they had not anticipated. The boat would only carry two men, or one man and a sack, and they had so little confidence in one another that no person could be left alone on the land or in the boat with more than his share of the spoil, though two persons (being a check on each other) might be left with more than their shares. The puzzle is to show how they got over the river in the fewest possible crossings, taking their treasure with them. No tricks, such as ropes, "flying bridges," currents, swimming, or similar dodges, may be employed.

375.—FIVE JEALOUS HUSBANDS.

During certain local floods five married couples found themselves surrounded by water, and had to escape from their unpleasant position in a boat that would only hold three persons at a time. Every husband was so jealous that he would not allow his wife to be in the boat or on either bank with another man (or with other men) unless he was himself present. Show the quickest way of getting these five men and their wives across into safety.

Call the men A, B, C, D, E, and their respective wives a, b, c, d, e. To go over and return counts as two crossings. No tricks such as ropes, swimming, currents, etc., are permitted.

376.—THE FOUR ELOPEMENTS.

Colonel B—— was a widower of a very taciturn disposition. His treatment of his four daughters was unusually severe, almost cruel, and they not unnaturally felt disposed to resent it. Being charming girls with every virtue and many accomplishments, it is not surprising that each had a fond admirer. But the father forbade the young men to call at his house, intercepted all letters, and placed his daughters under stricter supervision than ever. But love, which scorns locks and keys and garden walls, was equal to the occasion, and the four youths conspired together and planned a general elopement.

At the foot of the tennis lawn at the bottom of the garden ran the silver Thames, and one night, after the four girls had been safely conducted from a dormitory window to terra firma, they all crept softly down to the bank of the river, where a small boat belonging to the Colonel was moored. With this they proposed to cross to the opposite side and make their way to a lane where conveyances were waiting to carry them in their flight. Alas! here at the water's brink their difficulties already began.

The young men were so extremely jealous that not one of them would allow his prospective bride to remain at any time in the company of another man, or men, unless he himself were present also. Now, the boat would only hold two persons, though it could, of course, be rowed by one, and it seemed impossible that the four couples would ever get across. But midway in the stream was a small island, and this seemed to present a way out of the difficulty, because a person or persons could be left there while the boat was rowed back or to the opposite shore. If they had been prepared for their difficulty they could have easily worked out a solution to the little poser at any other time. But they were now so hurried and excited in their flight that the confusion they soon got into was exceedingly amusing—or would have been to any one except themselves.

As a consequence they took twice as long and crossed the river twice as often as was really necessary. Meanwhile, the Colonel, who was a very light sleeper, thought he heard a splash of oars. He quickly raised the alarm among his household, and the young ladies were found to be missing. Somebody was sent to the police-station, and a number of officers soon aided in the pursuit of the fugitives, who, in consequence of that delay in crossing the river, were quickly overtaken. The four girls returned sadly to their homes, and afterwards broke off their engagements in disgust.

For a considerable time it was a mystery how the party of eight managed to cross the river in that little boat without any girl being ever left with a man, unless her betrothed was also present. The favourite method is to take eight counters or pieces of cardboard and mark them A, B, C, D, a, b, c, d, to represent the four men and their prospective brides, and carry them from one side of a table to the other in a matchbox (to represent the boat), a penny being placed in the middle of the table as the island.

Readers are now asked to find the quickest method of getting the party across the river. How many passages are necessary from land to land? By "land" is understood either shore or island. Though the boat would not necessarily call at the island every time of crossing, the possibility of its doing so must be provided for. For example, it would not do for a man to be alone in the boat (though it were understood that he intended merely to cross from one bank to the opposite one) if there happened to be a girl alone on the island other than the one to whom he was engaged.

377.—STEALING THE CASTLE TREASURE.

The ingenious manner in which a box of treasure, consisting principally of jewels and precious stones, was stolen from Gloomhurst Castle has been handed down as a tradition in the De Gourney family. The thieves consisted of a man, a youth, and a small boy, whose only mode of escape with the box of treasure was by means of a high window. Outside the window was fixed a pulley, over which ran a rope with a basket at each end. When one basket was on the ground the other was at the window. The rope was so disposed that the persons in the basket could neither help themselves by means of it nor receive help from others. In short, the only way the baskets could be used was by placing a heavier weight in one than in the other.

Now, the man weighed 195 lbs., the youth 105 lbs., the boy 90 lbs., and the box of treasure 75 lbs. The weight in the descending basket could not exceed that in the other by more than 15 lbs. without causing a descent so rapid as to be most dangerous to a human being, though it would not injure the stolen property. Only two persons, or one person and the treasure, could be placed in the same basket at one time. How did they all manage to escape and take the box of treasure with them?

The puzzle is to find the shortest way of performing the feat, which in itself is not difficult. Remember, a person cannot help himself by hanging on to the rope, the only way being to go down "with a bump," with the weight in the other basket as a counterpoise.



PROBLEMS CONCERNING GAMES.

"The little pleasure of the game." MATTHEW PRIOR.

Every game lends itself to the propounding of a variety of puzzles. They can be made, as we have seen, out of the chessboard and the peculiar moves of the chess pieces. I will now give just a few examples of puzzles with playing cards and dominoes, and also go out of doors and consider one or two little posers in the cricket field, at the football match, and the horse race and motor-car race.

378.—DOMINOES IN PROGRESSION.



It will be seen that I have played six dominoes, in the illustration, in accordance with the ordinary rules of the game, 4 against 4, 1 against 1, and so on, and yet the sum of the spots on the successive dominoes, 4, 5, 6, 7, 8, 9, are in arithmetical progression; that is, the numbers taken in order have a common difference of 1. In how many different ways may we play six dominoes, from an ordinary box of twenty-eight, so that the numbers on them may lie in arithmetical progression? We must always play from left to right, and numbers in decreasing arithmetical progression (such as 9, 8, 7, 6, 5, 4) are not admissible.

379.—THE FIVE DOMINOES.



Here is a new little puzzle that is not difficult, but will probably be found entertaining by my readers. It will be seen that the five dominoes are so arranged in proper sequence (that is, with 1 against 1, 2 against 2, and so on), that the total number of pips on the two end dominoes is five, and the sum of the pips on the three dominoes in the middle is also five. There are just three other arrangements giving five for the additions. They are: —

(1—0) (0—0) (0—2) (2—1) (1—3) (4—0) (0—0) (0—2) (2—1) (1—0) (2—0) (0—0) (0—1) (1—3) (3—0)

Now, how many similar arrangements are there of five dominoes that shall give six instead of five in the two additions?

380.—THE DOMINO FRAME PUZZLE.



It will be seen in the illustration that the full set of twenty-eight dominoes is arranged in the form of a square frame, with 6 against 6, 2 against 2, blank against blank, and so on, as in the game. It will be found that the pips in the top row and left-hand column both add up 44. The pips in the other two sides sum to 59 and 32 respectively. The puzzle is to rearrange the dominoes in the same form so that all of the four sides shall sum to 44. Remember that the dominoes must be correctly placed one against another as in the game.

381.—THE CARD FRAME PUZZLE.

In the illustration we have a frame constructed from the ten playing cards, ace to ten of diamonds. The children who made it wanted the pips on all four sides to add up alike, but they failed in their attempt and gave it up as impossible. It will be seen that the pips in the top row, the bottom row, and the left-hand side all add up 14, but the right-hand side sums to 23. Now, what they were trying to do is quite possible. Can you rearrange the ten cards in the same formation so that all four sides shall add up alike? Of course they need not add up 14, but any number you choose to select.



382.—THE CROSS OF CARDS.



In this case we use only nine cards—the ace to nine of diamonds. The puzzle is to arrange them in the form of a cross, exactly in the way shown in the illustration, so that the pips in the vertical bar and in the horizontal bar add up alike. In the example given it will be found that both directions add up 23. What I want to know is, how many different ways are there of rearranging the cards in order to bring about this result? It will be seen that, without affecting the solution, we may exchange the 5 with the 6, the 5 with the 7, the 8 with the 3, and so on. Also we may make the horizontal and the vertical bars change places. But such obvious manipulations as these are not to be regarded as different solutions. They are all mere variations of one fundamental solution. Now, how many of these fundamentally different solutions are there? The pips need not, of course, always add up 23.

383.—THE "T" CARD PUZZLE.



An entertaining little puzzle with cards is to take the nine cards of a suit, from ace to nine inclusive, and arrange them in the form of the letter "T," as shown in the illustration, so that the pips in the horizontal line shall count the same as those in the column. In the example given they add up twenty-three both ways. Now, it is quite easy to get a single correct arrangement. The puzzle is to discover in just how many different ways it may be done. Though the number is high, the solution is not really difficult if we attack the puzzle in the right manner. The reverse way obtained by reflecting the illustration in a mirror we will not count as different, but all other changes in the relative positions of the cards will here count. How many different ways are there?

384.—CARD TRIANGLES.

Here you pick out the nine cards, ace to nine of diamonds, and arrange them in the form of a triangle, exactly as shown in the illustration, so that the pips add up the same on the three sides. In the example given it will be seen that they sum to 20 on each side, but the particular number is of no importance so long as it is the same on all three sides. The puzzle is to find out in just how many different ways this can be done.

If you simply turn the cards round so that one of the other two sides is nearest to you this will not count as different, for the order will be the same. Also, if you make the 4, 9, 5 change places with the 7, 3, 8, and at the same time exchange the 1 and the 6, it will not be different. But if you only change the 1 and the 6 it will be different, because the order round the triangle is not the same. This explanation will prevent any doubt arising as to the conditions.



385.—"STRAND" PATIENCE.

The idea for this came to me when considering the game of Patience that I gave in the Strand Magazine for December, 1910, which has been reprinted in Ernest Bergholt's Second Book of Patience Games, under the new name of "King Albert."

Make two piles of cards as follows: 9 D, 8 S, 7 D, 6 S, 5 D, 4 S, 3 D, 2 S, 1 D, and 9 H, 8 C, 7 H, 6 C, 5 H, 4 C, 3 H, 2 C, 1 H, with the 9 of diamonds at the bottom of one pile and the 9 of hearts at the bottom of the other. The point is to exchange the spades with the clubs, so that the diamonds and clubs are still in numerical order in one pile and the hearts and spades in the other. There are four vacant spaces in addition to the two spaces occupied by the piles, and any card may be laid on a space, but a card can only be laid on another of the next higher value—an ace on a two, a two on a three, and so on. Patience is required to discover the shortest way of doing this. When there are four vacant spaces you can pile four cards in seven moves, with only three spaces you can pile them in nine moves, and with two spaces you cannot pile more than two cards. When you have a grasp of these and similar facts you will be able to remove a number of cards bodily and write down 7, 9, or whatever the number of moves may be. The gradual shortening of play is fascinating, and first attempts are surprisingly lengthy.

386.—A TRICK WITH DICE.



Here is a neat little trick with three dice. I ask you to throw the dice without my seeing them. Then I tell you to multiply the points of the first die by 2 and add 5; then multiply the result by 5 and add the points of the second die; then multiply the result by 10 and add the points of the third die. You then give me the total, and I can at once tell you the points thrown with the three dice. How do I do it? As an example, if you threw 1, 3, and 6, as in the illustration, the result you would give me would be 386, from which I could at once say what you had thrown.

387.—THE VILLAGE CRICKET MATCH.

In a cricket match, Dingley Dell v. All Muggleton, the latter had the first innings. Mr. Dumkins and Mr. Podder were at the wickets, when the wary Dumkins made a splendid late cut, and Mr. Podder called on him to run. Four runs were apparently completed, but the vigilant umpires at each end called, "three short," making six short runs in all. What number did Mr. Dumkins score? When Dingley Dell took their turn at the wickets their champions were Mr. Luffey and Mr. Struggles. The latter made a magnificent off-drive, and invited his colleague to "come along," with the result that the observant spectators applauded them for what was supposed to have been three sharp runs. But the umpires declared that there had been two short runs at each end—four in all. To what extent, if any, did this manoeuvre increase Mr. Struggles's total?

388.—SLOW CRICKET.

In the recent county match between Wessex and Nincomshire the former team were at the wickets all day, the last man being put out a few minutes before the time for drawing stumps. The play was so slow that most of the spectators were fast asleep, and, on being awakened by one of the officials clearing the ground, we learnt that two men had been put out leg-before-wicket for a combined score of 19 runs; four men were caught for a combined score or 17 runs; one man was run out for a duck's egg; and the others were all bowled for 3 runs each. There were no extras. We were not told which of the men was the captain, but he made exactly 15 more than the average of his team. What was the captain's score?

389.—THE FOOTBALL PLAYERS.

"It is a glorious game!" an enthusiast was heard to exclaim. "At the close of last season, of the footballers of my acquaintance four had broken their left arm, five had broken their right arm, two had the right arm sound, and three had sound left arms." Can you discover from that statement what is the smallest number of players that the speaker could be acquainted with?

It does not at all follow that there were as many as fourteen men, because, for example, two of the men who had broken the left arm might also be the two who had sound right arms.

390.—THE HORSE-RACE PUZZLE.

There are no morals in puzzles. When we are solving the old puzzle of the captain who, having to throw half his crew overboard in a storm, arranged to draw lots, but so placed the men that only the Turks were sacrificed, and all the Christians left on board, we do not stop to discuss the questionable morality of the proceeding. And when we are dealing with a measuring problem, in which certain thirsty pilgrims are to make an equitable division of a barrel of beer, we do not object that, as total abstainers, it is against our conscience to have anything to do with intoxicating liquor. Therefore I make no apology for introducing a puzzle that deals with betting.

Three horses—Acorn, Bluebottle, and Capsule—start in a race. The odds are 4 to 1, Acorn; 3 to 1, Bluebottle; 2 to 1, Capsule. Now, how much must I invest on each horse in order to win L13, no matter which horse comes in first? Supposing, as an example, that I betted L5 on each horse. Then, if Acorn won, I should receive L20 (four times L5), and have to pay L5 each for the other two horses; thereby winning L10. But it will be found that if Bluebottle was first I should only win L5, and if Capsule won I should gain nothing and lose nothing. This will make the question perfectly clear to the novice, who, like myself, is not interested in the calling of the fraternity who profess to be engaged in the noble task of "improving the breed of horses."



391.—THE MOTOR-CAR RACE.

Sometimes a quite simple statement of fact, if worded in an unfamiliar manner, will cause considerable perplexity. Here is an example, and it will doubtless puzzle some of my more youthful readers just a little. I happened to be at a motor-car race at Brooklands, when one spectator said to another, while a number of cars were whirling round and round the circular track:—

"There's Gogglesmith—that man in the white car!"

"Yes, I see," was the reply; "but how many cars are running in this race?"

Then came this curious rejoinder:—

"One-third of the cars in front of Gogglesmith added to three-quarters of those behind him will give you the answer."

Now, can you tell how many cars were running in the race?



PUZZLE GAMES.

"He that is beaten may be said To lie in honour's truckle bed." HUDIBRAS.

It may be said generally that a game is a contest of skill for two or more persons, into which we enter either for amusement or to win a prize. A puzzle is something to be done or solved by the individual. For example, if it were possible for us so to master the complexities of the game of chess that we could be assured of always winning with the first or second move, as the case might be, or of always drawing, then it would cease to be a game and would become a puzzle. Of course among the young and uninformed, when the correct winning play is not understood, a puzzle may well make a very good game. Thus there is no doubt children will continue to play "Noughts and Crosses," though I have shown (No. 109, "Canterbury Puzzles") that between two players who both thoroughly understand the play, every game should be drawn. Neither player could ever win except through the blundering of his opponent. But I am writing from the point of view of the student of these things.

The examples that I give in this class are apparently games, but, since I show in every case how one player may win if he only play correctly, they are in reality puzzles. Their interest, therefore, lies in attempting to discover the leading method of play.

392.—THE PEBBLE GAME.

Here is an interesting little puzzle game that I used to play with an acquaintance on the beach at Slocomb-on-Sea. Two players place an odd number of pebbles, we will say fifteen, between them. Then each takes in turn one, two, or three pebbles (as he chooses), and the winner is the one who gets the odd number. Thus, if you get seven and your opponent eight, you win. If you get six and he gets nine, he wins. Ought the first or second player to win, and how? When you have settled the question with fifteen pebbles try again with, say, thirteen.

393.—THE TWO ROOKS.

This is a puzzle game for two players. Each player has a single rook. The first player places his rook on any square of the board that he may choose to select, and then the second player does the same. They now play in turn, the point of each play being to capture the opponent's rook. But in this game you cannot play through a line of attack without being captured. That is to say, if in the diagram it is Black's turn to play, he cannot move his rook to his king's knight's square, or to his king's rook's square, because he would enter the "line of fire" when passing his king's bishop's square. For the same reason he cannot move to his queen's rook's seventh or eighth squares. Now, the game can never end in a draw. Sooner or later one of the rooks must fall, unless, of course, both players commit the absurdity of not trying to win. The trick of winning is ridiculously simple when you know it. Can you solve the puzzle?



394.—PUSS IN THE CORNER.



This variation of the last puzzle is also played by two persons. One puts a counter on No. 6, and the other puts one on No. 55, and they play alternately by removing the counter to any other number in a line. If your opponent moves at any time on to one of the lines you occupy, or even crosses one of your lines, you immediately capture him and win. We will take an illustrative game.

A moves from 55 to 52; B moves from 6 to 13; A advances to 23; B goes to 15; A retreats to 26; B retreats to 13; A advances to 21; B retreats to 2; A advances to 7; B goes to 3; A moves to 6; B must now go to 4; A establishes himself at 11, and B must be captured next move because he is compelled to cross a line on which A stands. Play this over and you will understand the game directly. Now, the puzzle part of the game is this: Which player should win, and how many moves are necessary?

395.—A WAR PUZZLE GAME.



Here is another puzzle game. One player, representing the British general, places a counter at B, and the other player, representing the enemy, places his counter at E. The Britisher makes the first advance along one of the roads to the next town, then the enemy moves to one of his nearest towns, and so on in turns, until the British general gets into the same town as the enemy and captures him. Although each must always move along a road to the next town only, and the second player may do his utmost to avoid capture, the British general (as we should suppose, from the analogy of real life) must infallibly win. But how? That is the question.

396.—A MATCH MYSTERY.

Here is a little game that is childishly simple in its conditions. But it is well worth investigation.

Mr. Stubbs pulled a small table between himself and his friend, Mr. Wilson, and took a box of matches, from which he counted out thirty.

"Here are thirty matches," he said. "I divide them into three unequal heaps. Let me see. We have 14, 11, and 5, as it happens. Now, the two players draw alternately any number from any one heap, and he who draws the last match loses the game. That's all! I will play with you, Wilson. I have formed the heaps, so you have the first draw."

"As I can draw any number," Mr. Wilson said, "suppose I exhibit my usual moderation and take all the 14 heap."

"That is the worst you could do, for it loses right away. I take 6 from the 11, leaving two equal heaps of 5, and to leave two equal heaps is a certain win (with the single exception of 1, 1), because whatever you do in one heap I can repeat in the other. If you leave 4 in one heap, I leave 4 in the other. If you then leave 2 in one heap, I leave 2 in the other. If you leave only 1 in one heap, then I take all the other heap. If you take all one heap, I take all but one in the other. No, you must never leave two heaps, unless they are equal heaps and more than 1, 1. Let's begin again."

"Very well, then," said Mr. Wilson. "I will take 6 from the 14, and leave you 8, 11, 5."

Mr. Stubbs then left 8, 11, 3; Mr. Wilson, 8, 5, 3; Mr. Stubbs, 6, 5, 3; Mr. Wilson,4, 5, 3; Mr. Stubbs, 4, 5, 1; Mr. Wilson, 4, 3, 1; Mr. Stubbs, 2, 3, 1; Mr. Wilson, 2, 1, 1; which Mr. Stubbs reduced to 1, 1, 1.

"It is now quite clear that I must win," said Mr. Stubbs, because you must take 1, and then I take 1, leaving you the last match. You never had a chance. There are just thirteen different ways in which the matches may be grouped at the start for a certain win. In fact, the groups selected, 14, 11, 5, are a certain win, because for whatever your opponent may play there is another winning group you can secure, and so on and on down to the last match."

397.—THE MONTENEGRIN DICE GAME.

It is said that the inhabitants of Montenegro have a little dice game that is both ingenious and well worth investigation. The two players first select two different pairs of odd numbers (always higher than 3) and then alternately toss three dice. Whichever first throws the dice so that they add up to one of his selected numbers wins. If they are both successful in two successive throws it is a draw and they try again. For example, one player may select 7 and 15 and the other 5 and 13. Then if the first player throws so that the three dice add up 7 or 15 he wins, unless the second man gets either 5 or 13 on his throw.

The puzzle is to discover which two pairs of numbers should be selected in order to give both players an exactly even chance.

398.—THE CIGAR PUZZLE.

I once propounded the following puzzle in a London club, and for a considerable period it absorbed the attention of the members. They could make nothing of it, and considered it quite impossible of solution. And yet, as I shall show, the answer is remarkably simple.

Two men are seated at a square-topped table. One places an ordinary cigar (flat at one end, pointed at the other) on the table, then the other does the same, and so on alternately, a condition being that no cigar shall touch another. Which player should succeed in placing the last cigar, assuming that they each will play in the best possible manner? The size of the table top and the size of the cigar are not given, but in order to exclude the ridiculous answer that the table might be so diminutive as only to take one cigar, we will say that the table must not be less than 2 feet square and the cigar not more than 41/2 inches long. With those restrictions you may take any dimensions you like. Of course we assume that all the cigars are exactly alike in every respect. Should the first player, or the second player, win?



MAGIC SQUARE PROBLEMS.

"By magic numbers." CONGREVE, The Mourning Bride.

This is a very ancient branch of mathematical puzzledom, and it has an immense, though scattered, literature of its own. In their simple form of consecutive whole numbers arranged in a square so that every column, every row, and each of the two long diagonals shall add up alike, these magic squares offer three main lines of investigation: Construction, Enumeration, and Classification. Of recent years many ingenious methods have been devised for the construction of magics, and the law of their formation is so well understood that all the ancient mystery has evaporated and there is no longer any difficulty in making squares of any dimensions. Almost the last word has been said on this subject. The question of the enumeration of all the possible squares of a given order stands just where it did over two hundred years ago. Everybody knows that there is only one solution for the third order, three cells by three; and Frenicle published in 1693 diagrams of all the arrangements of the fourth order—880 in number—and his results have been verified over and over again. I may here refer to the general solution for this order, for numbers not necessarily consecutive, by E. Bergholt in Nature, May 26, 1910, as it is of the greatest importance to students of this subject. The enumeration of the examples of any higher order is a completely unsolved problem.

As to classification, it is largely a matter of individual taste—perhaps an aesthetic question, for there is beauty in the law and order of numbers. A man once said that he divided the human race into two great classes: those who take snuff and those who do not. I am not sure that some of our classifications of magic squares are not almost as valueless. However, lovers of these things seem somewhat agreed that Nasik magic squares (so named by Mr. Frost, a student of them, after the town in India where he lived, and also called Diabolique and Pandiagonal) and Associated magic squares are of special interest, so I will just explain what these are for the benefit of the novice.



I published in The Queen for January 15, 1910, an article that would enable the reader to write out, if he so desired, all the 880 magics of the fourth order, and the following is the complete classification that I gave. The first example is that of a Simple square that fulfils the simple conditions and no more. The second example is a Semi-Nasik, which has the additional property that the opposite short diagonals of two cells each together sum to 34. Thus, 14 + 4 + 11 + 5 = 34 and 12 + 6 + 13 + 3 = 34. The third example is not only Semi-Nasik but also Associated, because in it every number, if added to the number that is equidistant, in a straight line, from the centre gives 17. Thus, 1 + 16, 2 + 15, 3 + 14, etc. The fourth example, considered the most "perfect" of all, is a Nasik. Here all the broken diagonals sum to 34. Thus, for example, 15 + 14 + 2 + 3, and 10 + 4 + 7 + 13, and 15 + 5 + 2 + 12. As a consequence, its properties are such that if you repeat the square in all directions you may mark off a square, 4 x 4, wherever you please, and it will be magic.

The following table not only gives a complete enumeration under the four forms described, but also a classification under the twelve graphic types indicated in the diagrams. The dots at the end of each line represent the relative positions of those complementary pairs, 1 + 16, 2 + 15, etc., which sum to 17. For example, it will be seen that the first and second magic squares given are of Type VI., that the third square is of Type III., and that the fourth is of Type I. Edouard Lucas indicated these types, but he dropped exactly half of them and did not attempt the classification.

NASIK (Type I.) . . . . . 48 SEMI-NASIK (Type II., Transpositions of Nasik) . 48 " (Type III., Associated) 48 " (Type IV.) . . . 96 " (Type V.) . . . 96 192 _ " (Type VI.) . . . 96 384 _ SIMPLE. (Type VI.) . . . 208 " (Type VII.) . . . 56 " (Type VIII.). . . 56 " (Type IX.) . . . 56 " (Type X.) . . . 56 224 _ " (Type XI.) . . . 8 " (Type XII.) . . . 8 16 448 _ _ _ 880 _

It is hardly necessary to say that every one of these squares will produce seven others by mere reversals and reflections, which we do not count as different. So that there are 7,040 squares of this order, 880 of which are fundamentally different.

An infinite variety of puzzles may be made introducing new conditions into the magic square. In The Canterbury Puzzles I have given examples of such squares with coins, with postage stamps, with cutting-out conditions, and other tricks. I will now give a few variants involving further novel conditions.

399.—THE TROUBLESOME EIGHT.

Nearly everybody knows that a "magic square" is an arrangement of numbers in the form of a square so that every row, every column, and each of the two long diagonals adds up alike. For example, you would find little difficulty in merely placing a different number in each of the nine cells in the illustration so that the rows, columns, and diagonals shall all add up 15. And at your first attempt you will probably find that you have an 8 in one of the corners. The puzzle is to construct the magic square, under the same conditions, with the 8 in the position shown.



400.—THE MAGIC STRIPS.



I happened to have lying on my table a number of strips of cardboard, with numbers printed on them from 1 upwards in numerical order. The idea suddenly came to me, as ideas have a way of unexpectedly coming, to make a little puzzle of this. I wonder whether many readers will arrive at the same solution that I did.

Take seven strips of cardboard and lay them together as above. Then write on each of them the numbers 1, 2, 3, 4, 5, 6, 7, as shown, so that the numbers shall form seven rows and seven columns.

Now, the puzzle is to cut these strips into the fewest possible pieces so that they may be placed together and form a magic square, the seven rows, seven columns, and two diagonals adding up the same number. No figures may be turned upside down or placed on their sides—that is, all the strips must lie in their original direction.

Of course you could cut each strip into seven separate pieces, each piece containing a number, and the puzzle would then be very easy, but I need hardly say that forty-nine pieces is a long way from being the fewest possible.

401.—EIGHT JOLLY GAOL BIRDS.



The illustration shows the plan of a prison of nine cells all communicating with one another by doorways. The eight prisoners have their numbers on their backs, and any one of them is allowed to exercise himself in whichever cell may happen to be vacant, subject to the rule that at no time shall two prisoners be in the same cell. The merry monarch in whose dominions the prison was situated offered them special comforts one Christmas Eve if, without breaking that rule, they could so place themselves that their numbers should form a magic square.

Now, prisoner No. 7 happened to know a good deal about magic squares, so he worked out a scheme and naturally selected the method that was most expeditious—that is, one involving the fewest possible moves from cell to cell. But one man was a surly, obstinate fellow (quite unfit for the society of his jovial companions), and he refused to move out of his cell or take any part in the proceedings. But No. 7 was quite equal to the emergency, and found that he could still do what was required in the fewest possible moves without troubling the brute to leave his cell. The puzzle is to show how he did it and, incidentally, to discover which prisoner was so stupidly obstinate. Can you find the fellow?

402.—NINE JOLLY GAOL BIRDS.



Shortly after the episode recorded in the last puzzle occurred, a ninth prisoner was placed in the vacant cell, and the merry monarch then offered them all complete liberty on the following strange conditions. They were required so to rearrange themselves in the cells that their numbers formed a magic square without their movements causing any two of them ever to be in the same cell together, except that at the start one man was allowed to be placed on the shoulders of another man, and thus add their numbers together, and move as one man. For example, No. 8 might be placed on the shoulders of No. 2, and then they would move about together as 10. The reader should seek first to solve the puzzle in the fewest possible moves, and then see that the man who is burdened has the least possible amount of work to do.

403.—THE SPANISH DUNGEON.

Not fifty miles from Cadiz stood in the middle ages a castle, all traces of which have for centuries disappeared. Among other interesting features, this castle contained a particularly unpleasant dungeon divided into sixteen cells, all communicating with one another, as shown in the illustration.

Now, the governor was a merry wight, and very fond of puzzles withal. One day he went to the dungeon and said to the prisoners, "By my halidame!" (or its equivalent in Spanish) "you shall all be set free if you can solve this puzzle. You must so arrange yourselves in the sixteen cells that the numbers on your backs shall form a magic square in which every column, every row, and each of the two diagonals shall add up the same. Only remember this: that in no case may two of you ever be together in the same cell."

One of the prisoners, after working at the problem for two or three days, with a piece of chalk, undertook to obtain the liberty of himself and his fellow-prisoners if they would follow his directions and move through the doorway from cell to cell in the order in which he should call out their numbers.



He succeeded in his attempt, and, what is more remarkable, it would seem from the account of his method recorded in the ancient manuscript lying before me, that he did so in the fewest possible moves. The reader is asked to show what these moves were.

404.—THE SIBERIAN DUNGEONS.



The above is a trustworthy plan of a certain Russian prison in Siberia. All the cells are numbered, and the prisoners are numbered the same as the cells they occupy. The prison diet is so fattening that these political prisoners are in perpetual fear lest, should their pardon arrive, they might not be able to squeeze themselves through the narrow doorways and get out. And of course it would be an unreasonable thing to ask any government to pull down the walls of a prison just to liberate the prisoners, however innocent they might be. Therefore these men take all the healthy exercise they can in order to retard their increasing obesity, and one of their recreations will serve to furnish us with the following puzzle.

Show, in the fewest possible moves, how the sixteen men may form themselves into a magic square, so that the numbers on their backs shall add up the same in each of the four columns, four rows, and two diagonals without two prisoners having been at any time in the same cell together. I had better say, for the information of those who have not yet been made acquainted with these places, that it is a peculiarity of prisons that you are not allowed to go outside their walls. Any prisoner may go any distance that is possible in a single move.

405.—CARD MAGIC SQUARES.



Take an ordinary pack of cards and throw out the twelve court cards. Now, with nine of the remainder (different suits are of no consequence) form the above magic square. It will be seen that the pips add up fifteen in every row in every column, and in each of the two long diagonals. The puzzle is with the remaining cards (without disturbing this arrangement) to form three more such magic squares, so that each of the four shall add up to a different sum. There will, of course, be four cards in the reduced pack that will not be used. These four may be any that you choose. It is not a difficult puzzle, but requires just a little thought.

406.—THE EIGHTEEN DOMINOES.

The illustration shows eighteen dominoes arranged in the form of a square so that the pips in every one of the six columns, six rows, and two long diagonals add up 13. This is the smallest summation possible with any selection of dominoes from an ordinary box of twenty-eight. The greatest possible summation is 23, and a solution for this number may be easily obtained by substituting for every number its complement to 6. Thus for every blank substitute a 6, for every 1 a 5, for every 2 a 4, for 3 a 3, for 4 a 2, for 5 a 1, and for 6 a blank. But the puzzle is to make a selection of eighteen dominoes and arrange them (in exactly the form shown) so that the summations shall be 18 in all the fourteen directions mentioned.



SUBTRACTING, MULTIPLYING, AND DIVIDING MAGICS.

Although the adding magic square is of such great antiquity, curiously enough the multiplying magic does not appear to have been mentioned until the end of the eighteenth century, when it was referred to slightly by one writer and then forgotten until I revived it in Tit-Bits in 1897. The dividing magic was apparently first discussed by me in The Weekly Dispatch in June 1898. The subtracting magic is here introduced for the first time. It will now be convenient to deal with all four kinds of magic squares together.



In these four diagrams we have examples in the third order of adding, subtracting, multiplying, and dividing squares. In the first the constant, 15, is obtained by the addition of the rows, columns, and two diagonals. In the second case you get the constant, 5, by subtracting the first number in a line from the second, and the result from the third. You can, of course, perform the operation in either direction; but, in order to avoid negative numbers, it is more convenient simply to deduct the middle number from the sum of the two extreme numbers. This is, in effect, the same thing. It will be seen that the constant of the adding square is n times that of the subtracting square derived from it, where n is the number of cells in the side of square. And the manner of derivation here is simply to reverse the two diagonals. Both squares are "associated"—a term I have explained in the introductory article to this department.

The third square is a multiplying magic. The constant, 216, is obtained by multiplying together the three numbers in any line. It is "associated" by multiplication, instead of by addition. It is here necessary to remark that in an adding square it is not essential that the nine numbers should be consecutive. Write down any nine numbers in this way—

1 3 5 4 6 8 7 9 11

so that the horizontal differences are all alike and the vertical differences also alike (here 2 and 3), and these numbers will form an adding magic square. By making the differences 1 and 3 we, of course, get consecutive numbers—a particular case, and nothing more. Now, in the case of the multiplying square we must take these numbers in geometrical instead of arithmetical progression, thus—

1 3 9 2 6 18 4 12 36

Here each successive number in the rows is multiplied by 3, and in the columns by 2. Had we multiplied by 2 and 8 we should get the regular geometrical progression, 1, 2, 4, 8, 16, 32, 64, 128, and 256, but I wish to avoid high numbers. The numbers are arranged in the square in the same order as in the adding square.

The fourth diagram is a dividing magic square. The constant 6 is here obtained by dividing the second number in a line by the first (in either direction) and the third number by the quotient. But, again, the process is simplified by dividing the product of the two extreme numbers by the middle number. This square is also "associated" by multiplication. It is derived from the multiplying square by merely reversing the diagonals, and the constant of the multiplying square is the cube of that of the dividing square derived from it.

The next set of diagrams shows the solutions for the fifth order of square. They are all "associated" in the same way as before. The subtracting square is derived from the adding square by reversing the diagonals and exchanging opposite numbers in the centres of the borders, and the constant of one is again n times that of the other. The dividing square is derived from the multiplying square in the same way, and the constant of the latter is the 5th power (that is the nth) of that of the former.



These squares are thus quite easy for odd orders. But the reader will probably find some difficulty over the even orders, concerning which I will leave him to make his own researches, merely propounding two little problems.

407.—TWO NEW MAGIC SQUARES.

Construct a subtracting magic square with the first sixteen whole numbers that shall be "associated" by subtraction. The constant is, of course, obtained by subtracting the first number from the second in line, the result from the third, and the result again from the fourth. Also construct a dividing magic square of the same order that shall be "associated" by division. The constant is obtained by dividing the second number in a line by the first, the third by the quotient, and the fourth by the next quotient.

408.—MAGIC SQUARES OF TWO DEGREES.

While reading a French mathematical work I happened to come across, the following statement: "A very remarkable magic square of 8, in two degrees, has been constructed by M. Pfeffermann. In other words, he has managed to dispose the sixty-four first numbers on the squares of a chessboard in such a way that the sum of the numbers in every line, every column, and in each of the two diagonals, shall be the same; and more, that if one substitutes for all the numbers their squares, the square still remains magic." I at once set to work to solve this problem, and, although it proved a very hard nut, one was rewarded by the discovery of some curious and beautiful laws that govern it. The reader may like to try his hand at the puzzle.



MAGIC SQUARES OF PRIMES.

The problem of constructing magic squares with prime numbers only was first discussed by myself in The Weekly Dispatch for 22nd July and 5th August 1900; but during the last three or four years it has received great attention from American mathematicians. First, they have sought to form these squares with the lowest possible constants. Thus, the first nine prime numbers, 1 to 23 inclusive, sum to 99, which (being divisible by 3) is theoretically a suitable series; yet it has been demonstrated that the lowest possible constant is 111, and the required series as follows: 1, 7, 13, 31, 37, 43, 61, 67, and 73. Similarly, in the case of the fourth order, the lowest series of primes that are "theoretically suitable" will not serve. But in every other order, up to the 12th inclusive, magic squares have been constructed with the lowest series of primes theoretically possible. And the 12th is the lowest order in which a straight series of prime numbers, unbroken, from 1 upwards has been made to work. In other words, the first 144 odd prime numbers have actually been arranged in magic form. The following summary is taken from The Monist (Chicago) for October 1913:—

Order of Totals of Lowest Squares Square. Series. Constants. made by— (Henry E. 3rd 333 111 { Dudeney ( (1900).

(Ernest Bergholt 4th 408 102 { and C. D. ( Shuldham.

5th 1065 213 H. A. Sayles.

(C. D. Shuldham 6th 2448 408 { and J. ( N. Muncey.

7th 4893 699 do. 8th 8912 1114 do. 9th 15129 1681 do. 10th 24160 2416 J. N. Muncey. 11th 36095 3355 do. 12th 54168 4514 do.

For further details the reader should consult the article itself, by W. S. Andrews and H. A. Sayles.

These same investigators have also performed notable feats in constructing associated and bordered prime magics, and Mr. Shuldham has sent me a remarkable paper in which he gives examples of Nasik squares constructed with primes for all orders from the 4th to the 10th, with the exception of the 3rd (which is clearly impossible) and the 9th, which, up to the time of writing, has baffled all attempts.

409.—THE BASKETS OF PLUMS.



This is the form in which I first introduced the question of magic squares with prime numbers. I will here warn the reader that there is a little trap.

A fruit merchant had nine baskets. Every basket contained plums (all sound and ripe), and the number in every basket was different. When placed as shown in the illustration they formed a magic square, so that if he took any three baskets in a line in the eight possible directions there would always be the same number of plums. This part of the puzzle is easy enough to understand. But what follows seems at first sight a little queer.

The merchant told one of his men to distribute the contents of any basket he chose among some children, giving plums to every child so that each should receive an equal number. But the man found it quite impossible, no matter which basket he selected and no matter how many children he included in the treat. Show, by giving contents of the nine baskets, how this could come about.

410.—THE MANDARIN'S "T" PUZZLE.



Before Mr. Beauchamp Cholmondely Marjoribanks set out on his tour in the Far East, he prided himself on his knowledge of magic squares, a subject that he had made his special hobby; but he soon discovered that he had never really touched more than the fringe of the subject, and that the wily Chinee could beat him easily. I present a little problem that one learned mandarin propounded to our traveller, as depicted on the last page.

The Chinaman, after remarking that the construction of the ordinary magic square of twenty-five cells is "too velly muchee easy," asked our countryman so to place the numbers 1 to 25 in the square that every column, every row, and each of the two diagonals should add up 65, with only prime numbers on the shaded "T." Of course the prime numbers available are 1, 2, 3, 5, 7, 11, 13, 17, 19, and 23, so you are at liberty to select any nine of these that will serve your purpose. Can you construct this curious little magic square?

411.—A MAGIC SQUARE OF COMPOSITES.

As we have just discussed the construction of magic squares with prime numbers, the following forms an interesting companion problem. Make a magic square with nine consecutive composite numbers—the smallest possible.

412.—THE MAGIC KNIGHT'S TOUR.

Here is a problem that has never yet been solved, nor has its impossibility been demonstrated. Play the knight once to every square of the chessboard in a complete tour, numbering the squares in the order visited, so that when completed the square shall be "magic," adding up to 260 in every column, every row, and each of the two long diagonals. I shall give the best answer that I have been able to obtain, in which there is a slight error in the diagonals alone. Can a perfect solution be found? I am convinced that it cannot, but it is only a "pious opinion."



MAZES AND HOW TO THREAD THEM.

"In wandering mazes lost." Paradise Lost.

The Old English word "maze," signifying a labyrinth, probably comes from the Scandinavian, but its origin is somewhat uncertain. The late Professor Skeat thought that the substantive was derived from the verb, and as in old times to be mazed or amazed was to be "lost in thought," the transition to a maze in whose tortuous windings we are lost is natural and easy.

The word "labyrinth" is derived from a Greek word signifying the passages of a mine. The ancient mines of Greece and elsewhere inspired fear and awe on account of their darkness and the danger of getting lost in their intricate passages. Legend was afterwards built round these mazes. The most familiar instance is the labyrinth made by Daedalus in Crete for King Minos. In the centre was placed the Minotaur, and no one who entered could find his way out again, but became the prey of the monster. Seven youths and seven maidens were sent regularly by the Athenians, and were duly devoured, until Theseus slew the monster and escaped from the maze by aid of the clue of thread provided by Ariadne; which accounts for our using to-day the expression "threading a maze."

The various forms of construction of mazes include complicated ranges of caverns, architectural labyrinths, or sepulchral buildings, tortuous devices indicated by coloured marbles and tiled pavements, winding paths cut in the turf, and topiary mazes formed by clipped hedges. As a matter of fact, they may be said to have descended to us in precisely this order of variety.

Mazes were used as ornaments on the state robes of Christian emperors before the ninth century, and were soon adopted in the decoration of cathedrals and other churches. The original idea was doubtless to employ them as symbols of the complicated folds of sin by which man is surrounded. They began to abound in the early part of the twelfth century, and I give an illustration of one of this period in the parish church at St. Quentin (Fig. 1). It formed a pavement of the nave, and its diameter is 341/2 feet. The path here is the line itself. If you place your pencil at the point A and ignore the enclosing line, the line leads you to the centre by a long route over the entire area; but you never have any option as to direction during your course. As we shall find in similar cases, these early ecclesiastical mazes were generally not of a puzzle nature, but simply long, winding paths that took you over practically all the ground enclosed.



In the abbey church of St. Berlin, at St. Omer, is another of these curious floors, representing the Temple of Jerusalem, with stations for pilgrims. These mazes were actually visited and traversed by them as a compromise for not going to the Holy Land in fulfilment of a vow. They were also used as a means of penance, the penitent frequently being directed to go the whole course of the maze on hands and knees.



The maze in Chartres Cathedral, of which I give an illustration (Fig. 2), is 40 feet across, and was used by penitents following the procession of Calvary. A labyrinth in Amiens Cathedral was octagonal, similar to that at St. Quentin, measuring 42 feet across. It bore the date 1288, but was destroyed in 1708. In the chapter-house at Bayeux is a labyrinth formed of tiles, red, black, and encaustic, with a pattern of brown and yellow. Dr. Ducarel, in his "Tour through Part of Normandy" (printed in 1767), mentions the floor of the great guard-chamber in the abbey of St. Stephen, at Caen, "the middle whereof represents a maze or labyrinth about 10 feet diameter, and so artfully contrived that, were we to suppose a man following all the intricate meanders of its volutes, he could not travel less than a mile before he got from one end to the other."



Then these mazes were sometimes reduced in size and represented on a single tile (Fig. 3). I give an example from Lucca Cathedral. It is on one of the porch piers, and is 191/2 inches in diameter. A writer in 1858 says that, "from the continual attrition it has received from thousands of tracing fingers, a central group of Theseus and the Minotaur has now been very nearly effaced." Other examples were, and perhaps still are, to be found in the Abbey of Toussarts, at Chalons-sur-Marne, in the very ancient church of St. Michele at Pavia, at Aix in Provence, in the cathedrals of Poitiers, Rheims, and Arras, in the church of Santa Maria in Aquiro in Rome, in San Vitale at Ravenna, in the Roman mosaic pavement found at Salzburg, and elsewhere. These mazes were sometimes called "Chemins de Jerusalem," as being emblematical of the difficulties attending a journey to the earthly Jerusalem and of those encountered by the Christian before he can reach the heavenly Jerusalem—where the centre was frequently called "Ciel."

Common as these mazes were upon the Continent, it is probable that no example is to be found in any English church; at least I am not aware of the existence of any. But almost every county has, or has had, its specimens of mazes cut in the turf. Though these are frequently known as "miz-mazes" or "mize-mazes," it is not uncommon to find them locally called "Troy-towns," "shepherds' races," or "Julian's Bowers"—names that are misleading, as suggesting a false origin. From the facts alone that many of these English turf mazes are clearly copied from those in the Continental churches, and practically all are found close to some ecclesiastical building or near the site of an ancient one, we may regard it as certain that they were of church origin and not invented by the shepherds or other rustics. And curiously enough, these turf mazes are apparently unknown on the Continent. They are distinctly mentioned by Shakespeare:—

"The nine men's morris is filled up with mud, And the quaint mazes in the wanton green For lack of tread are undistinguishable."

A Midsummer Night's Dream, ii. 1.



"My old bones ache: here's a maze trod indeed, Through forth-rights and meanders!"

The Tempest, iii. 3.



There was such a maze at Comberton, in Cambridgeshire, and another, locally called the "miz-maze," at Leigh, in Dorset. The latter was on the highest part of a field on the top of a hill, a quarter of a mile from the village, and was slightly hollow in the middle and enclosed by a bank about 3 feet high. It was circular, and was thirty paces in diameter. In 1868 the turf had grown over the little trenches, and it was then impossible to trace the paths of the maze. The Comberton one was at the same date believed to be perfect, but whether either or both have now disappeared I cannot say. Nor have I been able to verify the existence or non-existence of the other examples of which I am able to give illustrations. I shall therefore write of them all in the past tense, retaining the hope that some are still preserved.



In the next two mazes given—that at Saffron Walden, Essex (110 feet in diameter, Fig. 4), and the one near St. Anne's Well, at Sneinton, Nottinghamshire (Fig. 5), which was ploughed up on February 27th, 1797 (51 feet in diameter, with a path 535 yards long)—the paths must in each case be understood to be on the lines, black or white, as the case may be.



I give in Fig. 6 a maze that was at Alkborough, Lincolnshire, overlooking the Humber. This was 44 feet in diameter, and the resemblance between it and the mazes at Chartres and Lucca (Figs. 2 and 3) will be at once perceived. A maze at Boughton Green, in Nottinghamshire, a place celebrated at one time for its fair (Fig. 7), was 37 feet in diameter. I also include the plan (Fig. 8) of one that used to be on the outskirts of the village of Wing, near Uppingham, Rutlandshire. This maze was 40 feet in diameter.



The maze that was on St. Catherine's Hill, Winchester, in the parish of Chilcombe, was a poor specimen (Fig. 9), since, as will be seen, there was one short direct route to the centre, unless, as in Fig. 10 again, the path is the line itself from end to end. This maze was 86 feet square, cut in the turf, and was locally known as the "Mize-maze." It became very indistinct about 1858, and was then recut by the Warden of Winchester, with the aid of a plan possessed by a lady living in the neighbourhood.



A maze formerly existed on Ripon Common, in Yorkshire (Fig. 10). It was ploughed up in 1827, but its plan was fortunately preserved. This example was 20 yards in diameter, and its path is said to have been 407 yards long.



In the case of the maze at Theobalds, Hertfordshire, after you have found the entrance within the four enclosing hedges, the path is forced (Fig. 11). As further illustrations of this class of maze, I give one taken from an Italian work on architecture by Serlio, published in 1537 (Fig. 12), and one by London and Wise, the designers of the Hampton Court maze, from their book, The Retired Gard'ner, published in 1706 (Fig. 13). Also, I add a Dutch maze (Fig. 14).



So far our mazes have been of historical interest, but they have presented no difficulty in threading. After the Reformation period we find mazes converted into mediums for recreation, and they generally consisted of labyrinthine paths enclosed by thick and carefully trimmed hedges. These topiary hedges were known to the Romans, with whom the topiarius was the ornamental gardener. This type of maze has of late years degenerated into the seaside "Puzzle Gardens. Teas, sixpence, including admission to the Maze." The Hampton Court Maze, sometimes called the "Wilderness," at the royal palace, was designed, as I have said, by London and Wise for William III., who had a liking for such things (Fig. 15). I have before me some three or four versions of it, all slightly different from one another; but the plan I select is taken from an old guide-book to the palace, and therefore ought to be trustworthy. The meaning of the dotted lines, etc., will be explained later on.



The maze at Hatfield House (Fig. 16), the seat of the Marquis of Salisbury, like so many labyrinths, is not difficult on paper; but both this and the Hampton Court Maze may prove very puzzling to actually thread without knowing the plan. One reason is that one is so apt to go down the same blind alleys over and over again, if one proceeds without method. The maze planned by the desire of the Prince Consort for the Royal Horticultural Society's Gardens at South Kensington was allowed to go to ruin, and was then destroyed—no great loss, for it was a feeble thing. It will be seen that there were three entrances from the outside (Fig. 17), but the way to the centre is very easy to discover. I include a German maze that is curious, but not difficult to thread on paper (Fig. 18). The example of a labyrinth formerly existing at Pimperne, in Dorset, is in a class by itself (Fig. 19). It was formed of small ridges about a foot high, and covered nearly an acre of ground; but it was, unfortunately, ploughed up in 1730.



We will now pass to the interesting subject of how to thread any maze. While being necessarily brief, I will try to make the matter clear to readers who have no knowledge of mathematics. And first of all we will assume that we are trying to enter a maze (that is, get to the "centre") of which we have no plan and about which we know nothing. The first rule is this: If a maze has no parts of its hedges detached from the rest, then if we always keep in touch with the hedge with the right hand (or always touch it with the left), going down to the stop in every blind alley and coming back on the other side, we shall pass through every part of the maze and make our exit where we went in. Therefore we must at one time or another enter the centre, and every alley will be traversed twice.



Now look at the Hampton Court plan. Follow, say to the right, the path indicated by the dotted line, and what I have said is clearly correct if we obliterate the two detached parts, or "islands," situated on each side of the star. But as these islands are there, you cannot by this method traverse every part of the maze; and if it had been so planned that the "centre" was, like the star, between the two islands, you would never pass through the "centre" at all. A glance at the Hatfield maze will show that there are three of these detached hedges or islands at the centre, so this method will never take you to the "centre" of that one. But the rule will at least always bring you safely out again unless you blunder in the following way. Suppose, when you were going in the direction of the arrow in the Hampton Court Maze, that you could not distinctly see the turning at the bottom, that you imagined you were in a blind alley and, to save time, crossed at once to the opposite hedge, then you would go round and round that U-shaped island with your right hand still always on the hedge—for ever after!



This blunder happened to me a few years ago in a little maze on the isle of Caldy, South Wales. I knew the maze was a small one, but after a very long walk I was amazed to find that I did not either reach the "centre" or get out again. So I threw a piece of paper on the ground, and soon came round to it; from which I knew that I had blundered over a supposed blind alley and was going round and round an island. Crossing to the opposite hedge and using more care, I was quickly at the centre and out again. Now, if I had made a similar mistake at Hampton Court, and discovered the error when at the star, I should merely have passed from one island to another! And if I had again discovered that I was on a detached part, I might with ill luck have recrossed to the first island again! We thus see that this "touching the hedge" method should always bring us safely out of a maze that we have entered; it may happen to take us through the "centre," and if we miss the centre we shall know there must be islands. But it has to be done with a little care, and in no case can we be sure that we have traversed every alley or that there are no detached parts.



If the maze has many islands, the traversing of the whole of it may be a matter of considerable difficulty. Here is a method for solving any maze, due to M. Tremaux, but it necessitates carefully marking in some way your entrances and exits where the galleries fork. I give a diagram of an imaginary maze of a very simple character that will serve our purpose just as well as something more complex (Fig. 20). The circles at the regions where we have a choice of turnings we may call nodes. A "new" path or node is one that has not been entered before on the route; an "old" path or node is one that has already been entered, 1. No path may be traversed more than twice. 2. When you come to a new node, take any path you like. 3. When by a new path you come to an old node or to the stop of a blind alley, return by the path you came. 4. When by an old path you come to an old node, take a new path if there is one; if not, an old path. The route indicated by the dotted line in the diagram is taken in accordance with these simple rules, and it will be seen that it leads us to the centre, although the maze consists of four islands.



Neither of the methods I have given will disclose to us the shortest way to the centre, nor the number of the different routes. But we can easily settle these points with a plan. Let us take the Hatfield maze (Fig. 21). It will be seen that I have suppressed all the blind alleys by the shading. I begin at the stop and work backwards until the path forks. These shaded parts, therefore, can never be entered without our having to retrace our steps. Then it is very clearly seen that if we enter at A we must come out at B; if we enter at C we must come out at D. Then we have merely to determine whether A, B, E, or C, D, E, is the shorter route. As a matter of fact, it will be found by rough measurement or calculation that the shortest route to the centre is by way of C, D, E, F.



I will now give three mazes that are simply puzzles on paper, for, so far as I know, they have never been constructed in any other way. The first I will call the Philadelphia maze (Fig. 22). Fourteen years ago a travelling salesman, living in Philadelphia, U.S.A., developed a curiously unrestrained passion for puzzles. He neglected his business, and soon his position was taken from him. His days and nights were now passed with the subject that fascinated him, and this little maze seems to have driven him into insanity. He had been puzzling over it for some time, and finally it sent him mad and caused him to fire a bullet through his brain. Goodness knows what his difficulties could have been! But there can be little doubt that he had a disordered mind, and that if this little puzzle had not caused him to lose his mental balance some other more or less trivial thing would in time have done so. There is no moral in the story, unless it be that of the Irish maxim, which applies to every occupation of life as much as to the solving of puzzles: "Take things aisy; if you can't take them aisy, take them as aisy as you can." And it is a bad and empirical way of solving any puzzle—by blowing your brains out.

Now, how many different routes are there from A to B in this maze if we must never in any route go along the same passage twice? The four open spaces where four passages end are not reckoned as "passages." In the diagram (Fig. 22) it will be seen that I have again suppressed the blind alleys. It will be found that, in any case, we must go from A to C, and also from F to B. But when we have arrived at C there are three ways, marked 1, 2, 3, of getting to D. Similarly, when we get to E there are three ways, marked 4, 5, 6, of getting to F. We have also the dotted route from C to E, the other dotted route from D to F, and the passage from D to E, indicated by stars. We can, therefore, express the position of affairs by the little diagram annexed (Fig. 23). Here every condition of route exactly corresponds to that in the circular maze, only it is much less confusing to the eye. Now, the number of routes, under the conditions, from A to B on this simplified diagram is 640, and that is the required answer to the maze puzzle.

Finally, I will leave two easy maze puzzles (Figs. 24, 25) for my readers to solve for themselves. The puzzle in each case is to find the shortest possible route to the centre. Everybody knows the story of Fair Rosamund and the Woodstock maze. What the maze was like or whether it ever existed except in imagination is not known, many writers believing that it was simply a badly-constructed house with a large number of confusing rooms and passages. At any rate, my sketch lacks the authority of the other mazes in this article. My "Rosamund's Bower" is simply designed to show that where you have the plan before you it often happens that the easiest way to find a route into a maze is by working backwards and first finding a way out.



THE PARADOX PARTY.

"Is not life itself a paradox?" C.L. DODGSON, Pillow Problems.

"It is a wonderful age!" said Mr. Allgood, and everybody at the table turned towards him and assumed an attitude of expectancy.

This was an ordinary Christmas dinner of the Allgood family, with a sprinkling of local friends. Nobody would have supposed that the above remark would lead, as it did, to a succession of curious puzzles and paradoxes, to which every member of the party contributed something of interest. The little symposium was quite unpremeditated, so we must not be too critical respecting a few of the posers that were forthcoming. The varied character of the contributions is just what we would expect on such an occasion, for it was a gathering not of expert mathematicians and logicians, but of quite ordinary folk.

"It is a wonderful age!" repeated Mr. Allgood. "A man has just designed a square house in such a cunning manner that all the windows on the four sides have a south aspect."

"That would appeal to me," said Mrs. Allgood, "for I cannot endure a room with a north aspect."

"I cannot conceive how it is done," Uncle John confessed. "I suppose he puts bay windows on the east and west sides; but how on earth can be contrive to look south from the north side? Does he use mirrors, or something of that kind?"

"No," replied Mr. Allgood, "nothing of the sort. All the windows are flush with the walls, and yet you get a southerly prospect from every one of them. You see, there is no real difficulty in designing the house if you select the proper spot for its erection. Now, this house is designed for a gentleman who proposes to build it exactly at the North Pole. If you think a moment you will realize that when you stand at the North Pole it is impossible, no matter which way you may turn, to look elsewhere than due south! There are no such directions as north, east, or west when you are exactly at the North Pole. Everything is due south!"

"I am afraid, mother," said her son George, after the laughter had subsided, "that, however much you might like the aspect, the situation would be a little too bracing for you."

"Ah, well!" she replied. "Your Uncle John fell also into the trap. I am no good at catches and puzzles. I suppose I haven't the right sort of brain. Perhaps some one will explain this to me. Only last week I remarked to my hairdresser that it had been said that there are more persons in the world than any one of them has hairs on his head. He replied, 'Then it follows, madam, that two persons, at least, must have exactly the same number of hairs on their heads.' If this is a fact, I confess I cannot see it."

"How do the bald-headed affect the question?" asked Uncle John.

"If there are such persons in existence," replied Mrs. Allgood, "who haven't a solitary hair on their heads discoverable under a magnifying-glass, we will leave them out of the question. Still, I don't see how you are to prove that at least two persons have exactly the same number to a hair."

"I think I can make it clear," said Mr. Filkins, who had dropped in for the evening. "Assume the population of the world to be only one million. Any number will do as well as another. Then your statement was to the effect that no person has more than nine hundred and ninety-nine thousand nine hundred and ninety-nine hairs on his head. Is that so?"

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