
"The result has been to show that the man Tan, the god Tan, and the 'Book of Tan' are entirely unknown to Chinese literature, history, or tradition. By most of the learned men the name, or allegation of the existence, of these had never been heard of. The puzzle is, of course, well known. It is called in Chinese ch'i ch'iao t'u; literally, 'seveningeniousplan' or 'ingeniouspuzzle figure of seven pieces.' No name approaching 'tangram,' or even 'tan,' occurs in Chinese, and the only suggestions for the latter were the Chinese t'an, 'to extend'; or t'ang, Cantonese dialect for 'Chinese.' It was suggested that probably some American or Englishman who knew a little Chinese or Cantonese, wanting a name for the puzzle, might concoct one out of one of these words and the European ending 'gram.' I should say the name 'tangram' was probably invented by an American some little time before 1864 and after 1847, but I cannot find it in print before the 1864 edition of Webster. I have therefore had to deal very shortly with the word in the dictionary, telling what it is applied to and what conjectures or guesses have been made at the name, and giving a few quotations, one from your own article, which has enabled me to make more of the subject than I could otherwise have done."
Several correspondents have informed me that they possess, or had possessed, specimens of the old Chinese books. An American gentleman writes to me as follows:—"I have in my possession a book made of tissue paper, printed in black (with a Chinese inscription on the front page), containing over three hundred designs, which belongs to the box of 'tangrams,' which I also own. The blocks are seven in number, made of motherofpearl, highly polished and finely engraved on either side. These are contained in a rosewood box 2+1/8 in. square. My great uncle, ——, was one of the first missionaries to visit China. This box and book, along with quite a collection of other relics, were sent to my grandfather and descended to myself."
My correspondent kindly supplied me with rubbings of the Tangrams, from which it is clear that they are cut in the exact proportions that I have indicated. I reproduce the Chinese inscription (8) for this reason. The owner of the book informs me that he has submitted it to a number of Chinamen in the United States and offered as much as a dollar for a translation. But they all steadfastly refused to read the words, offering the lame excuse that the inscription is Japanese. Natives of Japan, however, insist that it is Chinese. Is there something occult and esoteric about Tangrams, that it is so difficult to lift the veil? Perhaps this page will come under the eye of some reader acquainted with the Chinese language, who will supply the required translation, which may, or may not, throw a little light on this curious question.
By using several sets of Tangrams at the same time we may construct more ambitious pictures. I was advised by a friend not to send my picture, "A Game of Billiards" (9), to the Academy. He assured me that it would not be accepted because the "judges are so hidebound by convention." Perhaps he was right, and it will be more appreciated by Postimpressionists and Cubists. The players are considering a very delicate stroke at the top of the table. Of course, the two men, the table, and the clock are formed from four sets of Tangrams. My second picture is named "The Orchestra" (10), and it was designed for the decoration of a large hall of music. Here we have the conductor, the pianist, the fat little cornetplayer, the lefthanded player of the doublebass, whose attitude is lifelike, though he does stand at an unusual distance from his instrument, and the drummerboy, with his imposing musicstand. The dog at the back of the pianoforte is not howling: he is an appreciative listener.
One remarkable thing about these Tangram pictures is that they suggest to the imagination such a lot that is not really there. Who, for example, can look for a few minutes at Lady Belinda (11) and the Dutch girl (12) without soon feeling the haughty expression in the one case and the arch look in the other? Then look again at the stork (13), and see how it is suggested to the mind that the leg is actually much more slender than any one of the pieces employed. It is really an optical illusion. Again, notice in the case of the yacht (14) how, by leaving that little angular point at the top, a complete mast is suggested. If you place your Tangrams together on white paper so that they do not quite touch one another, in some cases the effect is improved by the white lines; in other cases it is almost destroyed.
Finally, I give an example from the many curious paradoxes that one happens upon in manipulating Tangrams. I show designs of two dignified individuals (15 and 16) who appear to be exactly alike, except for the fact that one has a foot and the other has not. Now, both of these figures are made from the same seven Tangrams. Where does the second man get his foot from?
PATCHWORK PUZZLES.
"Of shreds and patches."—Hamlet, iii. 4.
170.—THE CUSHION COVERS.
The above represents a square of brocade. A lady wishes to cut it in four pieces so that two pieces will form one perfectly square cushion top, and the remaining two pieces another square cushion top. How is she to do it? Of course, she can only cut along the lines that divide the twentyfive squares, and the pattern must "match" properly without any irregularity whatever in the design of the material. There is only one way of doing it. Can you find it?
171.—THE BANNER PUZZLE.
A Lady had a square piece of bunting with two lions on it, of which the illustration is an exactly reproduced reduction. She wished to cut the stuff into pieces that would fit together and form two square banners with a lion on each banner. She discovered that this could be done in as few as four pieces. How did she manage it? Of course, to cut the British Lion would be an unpardonable offence, so you must be careful that no cut passes through any portion of either of them. Ladies are informed that no allowance whatever has to be made for "turnings," and no part of the material may be wasted. It is quite a simple little dissection puzzle if rightly attacked. Remember that the banners have to be perfect squares, though they need not be both of the same size.
172.—MRS. SMILEY'S CHRISTMAS PRESENT.
Mrs. Smiley's expression of pleasure was sincere when her six granddaughters sent to her, as a Christmas present, a very pretty patchwork quilt, which they had made with their own hands. It was constructed of square pieces of silk material, all of one size, and as they made a large quilt with fourteen of these little squares on each side, it is obvious that just 196 pieces had been stitched into it. Now, the six granddaughters each contributed a part of the work in the form of a perfect square (all six portions being different in size), but in order to join them up to form the square quilt it was necessary that the work of one girl should be unpicked into three separate pieces. Can you show how the joins might have been made? Of course, no portion can be turned over.
173.—MRS. PERKINS'S QUILT.
It will be seen that in this case the square patchwork quilt is built up of 169 pieces. The puzzle is to find the smallest possible number of square portions of which the quilt could be composed and show how they might be joined together. Or, to put it the reverse way, divide the quilt into as few square portions as possible by merely cutting the stitches.
174.—THE SQUARES OF BROCADE.
I happened to be paying a call at the house of a lady, when I took up from a table two lovely squares of brocade. They were beautiful specimens of Eastern workmanship—both of the same design, a delicate chequered pattern.
"Are they not exquisite?" said my friend. "They were brought to me by a cousin who has just returned from India. Now, I want you to give me a little assistance. You see, I have decided to join them together so as to make one large square cushioncover. How should I do this so as to mutilate the material as little as possible? Of course I propose to make my cuts only along the lines that divide the little chequers."
I cut the two squares in the manner desired into four pieces that would fit together and form another larger square, taking care that the pattern should match properly, and when I had finished I noticed that two of the pieces were of exactly the same area; that is, each of the two contained the same number of chequers. Can you show how the cuts were made in accordance with these conditions?
175—ANOTHER PATCHWORK PUZZLE.
A lady was presented, by two of her girl friends, with the pretty pieces of silk patchwork shown in our illustration. It will be seen that both pieces are made up of squares all of the same size—one 12 x 12 and the other 5 x 5. She proposes to join them together and make one square patchwork quilt, 13 x 13, but, of course, she will not cut any of the material—merely cut the stitches where necessary and join together again. What perplexes her is this. A friend assures her that there need be no more than four pieces in all to join up for the new quilt. Could you show her how this little needlework puzzle is to be solved in so few pieces?
176.—LINOLEUM CUTTING.
The diagram herewith represents two separate pieces of linoleum. The chequered pattern is not repeated at the back, so that the pieces cannot be turned over. The puzzle is to cut the two squares into four pieces so that they shall fit together and form one perfect square 10 x 10, so that the pattern shall properly match, and so that the larger piece shall have as small a portion as possible cut from it.
177.—ANOTHER LINOLEUM PUZZLE.
Can you cut this piece of linoleum into four pieces that will fit together and form a perfect square? Of course the cuts may only be made along the lines.
VARIOUS GEOMETRICAL PUZZLES.
"So various are the tastes of men." MARK AKENSIDE.
178.—THE CARDBOARD BOX.
This puzzle is not difficult, but it will be found entertaining to discover the simple rule for its solution. I have a rectangular cardboard box. The top has an area of 120 square inches, the side 96 square inches, and the end 80 square inches. What are the exact dimensions of the box?
179.—STEALING THE BELLROPES.
Two men broke into a church tower one night to steal the bellropes. The two ropes passed through holes in the wooden ceiling high above them, and they lost no time in climbing to the top. Then one man drew his knife and cut the rope above his head, in consequence of which he fell to the floor and was badly injured. His fellowthief called out that it served him right for being such a fool. He said that he should have done as he was doing, upon which he cut the rope below the place at which he held on. Then, to his dismay, he found that he was in no better plight, for, after hanging on as long as his strength lasted, he was compelled to let go and fall beside his comrade. Here they were both found the next morning with their limbs broken. How far did they fall? One of the ropes when they found it was just touching the floor, and when you pulled the end to the wall, keeping the rope taut, it touched a point just three inches above the floor, and the wall was four feet from the rope when it hung at rest. How long was the rope from floor to ceiling?
180.—THE FOUR SONS.
Readers will recognize the diagram as a familiar friend of their youth. A man possessed a squareshaped estate. He bequeathed to his widow the quarter of it that is shaded off. The remainder was to be divided equitably amongst his four sons, so that each should receive land of exactly the same area and exactly similar in shape. We are shown how this was done. But the remainder of the story is not so generally known. In the centre of the estate was a well, indicated by the dark spot, and Benjamin, Charles, and David complained that the division was not "equitable," since Alfred had access to this well, while they could not reach it without trespassing on somebody else's land. The puzzle is to show how the estate is to be apportioned so that each son shall have land of the same shape and area, and each have access to the well without going off his own land.
181.—THE THREE RAILWAY STATIONS.
As I sat in a railway carriage I noticed at the other end of the compartment a worthy squire, whom I knew by sight, engaged in conversation with another passenger, who was evidently a friend of his.
"How far have you to drive to your place from the railway station?" asked the stranger.
"Well," replied the squire, "if I get out at Appleford, it is just the same distance as if I go to Bridgefield, another fifteen miles farther on; and if I changed at Appleford and went thirteen miles from there to Carterton, it would still be the same distance. You see, I am equidistant from the three stations, so I get a good choice of trains."
Now I happened to know that Bridgefield is just fourteen miles from Carterton, so I amused myself in working out the exact distance that the squire had to drive home whichever station he got out at. What was the distance?
182.—THE GARDEN PUZZLE.
Professor Rackbrain tells me that he was recently smoking a friendly pipe under a tree in the garden of a country acquaintance. The garden was enclosed by four straight walls, and his friend informed him that he had measured these and found the lengths to be 80, 45, 100, and 63 yards respectively. "Then," said the professor, "we can calculate the exact area of the garden." "Impossible," his host replied, "because you can get an infinite number of different shapes with those four sides." "But you forget," Rackbrane said, with a twinkle in his eye, "that you told me once you had planted this tree equidistant from all the four corners of the garden." Can you work out the garden's area?
183.—DRAWING A SPIRAL.
If you hold the page horizontally and give it a quick rotary motion while looking at the centre of the spiral, it will appear to revolve. Perhaps a good many readers are acquainted with this little optical illusion. But the puzzle is to show how I was able to draw this spiral with so much exactitude without using anything but a pair of compasses and the sheet of paper on which the diagram was made. How would you proceed in such circumstances?
184.—HOW TO DRAW AN OVAL.
Can you draw a perfect oval on a sheet of paper with one sweep of the compasses? It is one of the easiest things in the world when you know how.
185.—ST. GEORGE'S BANNER.
At a celebration of the national festival of St. George's Day I was contemplating the familiar banner of the patron saint of our country. We all know the red cross on a white ground, shown in our illustration. This is the banner of St. George. The banner of St. Andrew (Scotland) is a white "St. Andrew's Cross" on a blue ground. That of St. Patrick (Ireland) is a similar cross in red on a white ground. These three are united in one to form our Union Jack.
Now on looking at St. George's banner it occurred to me that the following question would make a simple but pretty little puzzle. Supposing the flag measures four feet by three feet, how wide must the arm of the cross be if it is required that there shall be used just the same quantity of red and of white bunting?
186.—THE CLOTHES LINE PUZZLE.
A boy tied a clothes line from the top of each of two poles to the base of the other. He then proposed to his father the following question. As one pole was exactly seven feet above the ground and the other exactly five feet, what was the height from the ground where the two cords crossed one another?
187.—THE MILKMAID PUZZLE.
Here is a little pastoral puzzle that the reader may, at first sight, be led into supposing is very profound, involving deep calculations. He may even say that it is quite impossible to give any answer unless we are told something definite as to the distances. And yet it is really quite "childlike and bland."
In the corner of a field is seen a milkmaid milking a cow, and on the other side of the field is the dairy where the extract has to be deposited. But it has been noticed that the young woman always goes down to the river with her pail before returning to the dairy. Here the suspicious reader will perhaps ask why she pays these visits to the river. I can only reply that it is no business of ours. The alleged milk is entirely for local consumption.
"Where are you going to, my pretty maid?" "Down to the river, sir," she said. "I'll not choose your dairy, my pretty maid." "Nobody axed you, sir," she said.
If one had any curiosity in the matter, such an independent spirit would entirely disarm one. So we will pass from the point of commercial morality to the subject of the puzzle.
Draw a line from the milkingstool down to the river and thence to the door of the dairy, which shall indicate the shortest possible route for the milkmaid. That is all. It is quite easy to indicate the exact spot on the bank of the river to which she should direct her steps if she wants as short a walk as possible. Can you find that spot?
188.—THE BALL PROBLEM.
A stonemason was engaged the other day in cutting out a round ball for the purpose of some architectural decoration, when a smart schoolboy came upon the scene.
"Look here," said the mason, "you seem to be a sharp youngster, can you tell me this? If I placed this ball on the level ground, how many other balls of the same size could I lay around it (also on the ground) so that every ball should touch this one?"
The boy at once gave the correct answer, and then put this little question to the mason:—
"If the surface of that ball contained just as many square feet as its volume contained cubic feet, what would be the length of its diameter?"
The stonemason could not give an answer. Could you have replied correctly to the mason's and the boy's questions?
189.—THE YORKSHIRE ESTATES.
I was on a visit to one of the large towns of Yorkshire. While walking to the railway station on the day of my departure a man thrust a handbill upon me, and I took this into the railway carriage and read it at my leisure. It informed me that three Yorkshire neighbouring estates were to be offered for sale. Each estate was square in shape, and they joined one another at their corners, just as shown in the diagram. Estate A contains exactly 370 acres, B contains 116 acres, and C 74 acres.
Now, the little triangular bit of land enclosed by the three square estates was not offered for sale, and, for no reason in particular, I became curious as to the area of that piece. How many acres did it contain?
190.—FARMER WURZEL'S ESTATE.
I will now present another land problem. The demonstration of the answer that I shall give will, I think, be found both interesting and easy of comprehension.
Farmer Wurzel owned the three square fields shown in the annexed plan, containing respectively 18, 20, and 26 acres. In order to get a ringfence round his property he bought the four intervening triangular fields. The puzzle is to discover what was then the whole area of his estate.
191.—THE CRESCENT PUZZLE.
Here is an easy geometrical puzzle. The crescent is formed by two circles, and C is the centre of the larger circle. The width of the crescent between B and D is 9 inches, and between E and F 5 inches. What are the diameters of the two circles?
192.—THE PUZZLE WALL.
There was a small lake, around which four poor men built their cottages. Four rich men afterwards built their mansions, as shown in the illustration, and they wished to have the lake to themselves, so they instructed a builder to put up the shortest possible wall that would exclude the cottagers, but give themselves free access to the lake. How was the wall to be built?
193.—THE SHEEPFOLD.
It is a curious fact that the answers always given to some of the bestknown puzzles that appear in every little book of fireside recreations that has been published for the last fifty or a hundred years are either quite unsatisfactory or clearly wrong. Yet nobody ever seems to detect their faults. Here is an example:—A farmer had a pen made of fifty hurdles, capable of holding a hundred sheep only. Supposing he wanted to make it sufficiently large to hold double that number, how many additional hurdles must he have?
194.—THE GARDEN WALLS.
A speculative country builder has a circular field, on which he has erected four cottages, as shown in the illustration. The field is surrounded by a brick wall, and the owner undertook to put up three other brick walls, so that the neighbours should not be overlooked by each other, but the four tenants insist that there shall be no favouritism, and that each shall have exactly the same length of wall space for his wall fruit trees. The puzzle is to show how the three walls may be built so that each tenant shall have the same area of ground, and precisely the same length of wall.
Of course, each garden must be entirely enclosed by its walls, and it must be possible to prove that each garden has exactly the same length of wall. If the puzzle is properly solved no figures are necessary.
195.—LADY BELINDA'S GARDEN.
Lady Belinda is an enthusiastic gardener. In the illustration she is depicted in the act of worrying out a pleasant little problem which I will relate. One of her gardens is oblong in shape, enclosed by a high holly hedge, and she is turning it into a rosary for the cultivation of some of her choicest roses. She wants to devote exactly half of the area of the garden to the flowers, in one large bed, and the other half to be a path going all round it of equal breadth throughout. Such a garden is shown in the diagram at the foot of the picture. How is she to mark out the garden under these simple conditions? She has only a tape, the length of the garden, to do it with, and, as the holly hedge is so thick and dense, she must make all her measurements inside. Lady Belinda did not know the exact dimensions of the garden, and, as it was not necessary for her to know, I also give no dimensions. It is quite a simple task no matter what the size or proportions of the garden may be. Yet how many lady gardeners would know just how to proceed? The tape may be quite plain—that is, it need not be a graduated measure.
196.—THE TETHERED GOAT.
Here is a little problem that everybody should know how to solve. The goat is placed in a halfacre meadow, that is in shape an equilateral triangle. It is tethered to a post at one corner of the field. What should be the length of the tether (to the nearest inch) in order that the goat shall be able to eat just half the grass in the field? It is assumed that the goat can feed to the end of the tether.
197.—THE COMPASSES PUZZLE.
It is curious how an added condition or restriction will sometimes convert an absurdly easy puzzle into an interesting and perhaps difficult one. I remember buying in the street many years ago a little mechanical puzzle that had a tremendous sale at the time. It consisted of a medal with holes in it, and the puzzle was to work a ring with a gap in it from hole to hole until it was finally detached. As I was walking along the street I very soon acquired the trick of taking off the ring with one hand while holding the puzzle in my pocket. A friend to whom I showed the little feat set about accomplishing it himself, and when I met him some days afterwards he exhibited his proficiency in the art. But he was a little taken aback when I then took the puzzle from him and, while simply holding the medal between the finger and thumb of one hand, by a series of little shakes and jerks caused the ring, without my even touching it, to fall off upon the floor. The following little poser will probably prove a rather tough nut for a great many readers, simply on account of the restricted conditions:—
Show how to find exactly the middle of any straight line by means of the compasses only. You are not allowed to use any ruler, pencil, or other article—only the compasses; and no trick or dodge, such as folding the paper, will be permitted. You must simply use the compasses in the ordinary legitimate way.
198.—THE EIGHT STICKS.
I have eight sticks, four of them being exactly half the length of the others. I lay every one of these on the table, so that they enclose three squares, all of the same size. How do I do it? There must be no loose ends hanging over.
199.—PAPA'S PUZZLE.
Here is a puzzle by Pappus, who lived at Alexandria about the end of the third century. It is the fifth proposition in the eighth book of his Mathematical Collections. I give it in the form that I presented it some years ago under the title "Papa's Puzzle," just to see how many readers would discover that it was by Pappus himself. "The little maid's papa has taken two differentsized rectangular pieces of cardboard, and has clipped off a triangular piece from one of them, so that when it is suspended by a thread from the point A it hangs with the long side perfectly horizontal, as shown in the illustration. He has perplexed the child by asking her to find the point A on the other card, so as to produce a similar result when cut and suspended by a thread." Of course, the point must not be found by trial clippings. A curious and pretty point is involved in this setting of the puzzle. Can the reader discover it?
200.—A KITEFLYING PUZZLE.
While accompanying my friend Professor Highflite during a scientific kiteflying competition on the South Downs of Sussex I was led into a little calculation that ought to interest my readers. The Professor was paying out the wire to which his kite was attached from a winch on which it had been rolled into a perfectly spherical form. This ball of wire was just two feet in diameter, and the wire had a diameter of onehundredth of an inch. What was the length of the wire?
Now, a simple little question like this that everybody can perfectly understand will puzzle many people to answer in any way. Let us see whether, without going into any profound mathematical calculations, we can get the answer roughly—say, within a mile of what is correct! We will assume that when the wire is all wound up the ball is perfectly solid throughout, and that no allowance has to be made for the axle that passes through it. With that simplification, I wonder how many readers can state within even a mile of the correct answer the length of that wire.
201.—HOW TO MAKE CISTERNS.
Our friend in the illustration has a large sheet of zinc, measuring (before cutting) eight feet by three feet, and he has cut out square pieces (all of the same size) from the four corners and now proposes to fold up the sides, solder the edges, and make a cistern. But the point that puzzles him is this: Has he cut out those square pieces of the correct size in order that the cistern may hold the greatest possible quantity of water? You see, if you cut them very small you get a very shallow cistern; if you cut them large you get a tall and slender one. It is all a question of finding a way of cutting put these four square pieces exactly the right size. How are we to avoid making them too small or too large?
202.—THE CONE PUZZLE.
I have a wooden cone, as shown in Fig. 1. How am I to cut out of it the greatest possible cylinder? It will be seen that I can cut out one that is long and slender, like Fig. 2, or short and thick, like Fig. 3. But neither is the largest possible. A child could tell you where to cut, if he knew the rule. Can you find this simple rule?
203.—CONCERNING WHEELS.
There are some curious facts concerning the movements of wheels that are apt to perplex the novice. For example: when a railway train is travelling from London to Crewe certain parts of the train at any given moment are actually moving from Crewe towards London. Can you indicate those parts? It seems absurd that parts of the same train can at any time travel in opposite directions, but such is the case.
In the accompanying illustration we have two wheels. The lower one is supposed to be fixed and the upper one running round it in the direction of the arrows. Now, how many times does the upper wheel turn on its own axis in making a complete revolution of the other wheel? Do not be in a hurry with your answer, or you are almost certain to be wrong. Experiment with two pennies on the table and the correct answer will surprise you, when you succeed in seeing it.
204.—A NEW MATCH PUZZLE.
In the illustration eighteen matches are shown arranged so that they enclose two spaces, one just twice as large as the other. Can you rearrange them (1) so as to enclose two foursided spaces, one exactly three times as large as the other, and (2) so as to enclose two fivesided spaces, one exactly three times as large as the other? All the eighteen matches must be fairly used in each case; the two spaces must be quite detached, and there must be no loose ends or duplicated matches.
205.—THE SIX SHEEPPENS.
Here is a new little puzzle with matches. It will be seen in the illustration that thirteen matches, representing a farmer's hurdles, have been so placed that they enclose six sheeppens all of the same size. Now, one of these hurdles was stolen, and the farmer wanted still to enclose six pens of equal size with the remaining twelve. How was he to do it? All the twelve matches must be fairly used, and there must be no duplicated matches or loose ends.
POINTS AND LINES PROBLEMS.
"Line upon line, line upon line; here a little and there a little."—Isa. xxviii. 10.
What are known as "Points and Lines" puzzles are found very interesting by many people. The most familiar example, here given, to plant nine trees so that they shall form ten straight rows with three trees in every row, is attributed to Sir Isaac Newton, but the earliest collection of such puzzles is, I believe, in a rare little book that I possess—published in 1821—Rational Amusement for Winter Evenings, by John Jackson. The author gives ten examples of "Trees planted in Rows."
These treeplanting puzzles have always been a matter of great perplexity. They are real "puzzles," in the truest sense of the word, because nobody has yet succeeded in finding a direct and certain way of solving them. They demand the exercise of sagacity, ingenuity, and patience, and what we call "luck" is also sometimes of service. Perhaps some day a genius will discover the key to the whole mystery. Remember that the trees must be regarded as mere points, for if we were allowed to make our trees big enough we might easily "fudge" our diagrams and get in a few extra straight rows that were more apparent than real.
206.—THE KING AND THE CASTLES.
There was once, in ancient times, a powerful king, who had eccentric ideas on the subject of military architecture. He held that there was great strength and economy in symmetrical forms, and always cited the example of the bees, who construct their combs in perfect hexagonal cells, to prove that he had nature to support him. He resolved to build ten new castles in his country all to be connected by fortified walls, which should form five lines with four castles in every line. The royal architect presented his preliminary plan in the form I have shown. But the monarch pointed out that every castle could be approached from the outside, and commanded that the plan should be so modified that as many castles as possible should be free from attack from the outside, and could only be reached by crossing the fortified walls. The architect replied that he thought it impossible so to arrange them that even one castle, which the king proposed to use as a royal residence, could be so protected, but his majesty soon enlightened him by pointing out how it might be done. How would you have built the ten castles and fortifications so as best to fulfil the king's requirements? Remember that they must form five straight lines with four castles in every line.
207.—CHERRIES AND PLUMS.
The illustration is a plan of a cottage as it stands surrounded by an orchard of fiftyfive trees. Ten of these trees are cherries, ten are plums, and the remainder apples. The cherries are so planted as to form five straight lines, with four cherry trees in every line. The plum trees are also planted so as to form five straight lines with four plum trees in every line. The puzzle is to show which are the ten cherry trees and which are the ten plums. In order that the cherries and plums should have the most favourable aspect, as few as possible (under the conditions) are planted on the north and east sides of the orchard. Of course in picking out a group of ten trees (cherry or plum, as the case may be) you ignore all intervening trees. That is to say, four trees may be in a straight line irrespective of other trees (or the house) being in between. After the last puzzle this will be quite easy.
208.—A PLANTATION PUZZLE.
A man had a square plantation of fortynine trees, but, as will be seen by the omissions in the illustration, four trees were blown down and removed. He now wants to cut down all the remainder except ten trees, which are to be so left that they shall form five straight rows with four trees in every row. Which are the ten trees that he must leave?
209.—THE TWENTYONE TREES.
A gentleman wished to plant twentyone trees in his park so that they should form twelve straight rows with five trees in every row. Could you have supplied him with a pretty symmetrical arrangement that would satisfy these conditions?
210.—THE TEN COINS.
Place ten pennies on a large sheet of paper or cardboard, as shown in the diagram, five on each edge. Now remove four of the coins, without disturbing the others, and replace them on the paper so that the ten shall form five straight lines with four coins in every line. This in itself is not difficult, but you should try to discover in how many different ways the puzzle may be solved, assuming that in every case the two rows at starting are exactly the same.
211.—THE TWELVE MINCEPIES.
It will be seen in our illustration how twelve mincepies may be placed on the table so as to form six straight rows with four pies in every row. The puzzle is to remove only four of them to new positions so that there shall be seven straight rows with four in every row. Which four would you remove, and where would you replace them?
212.—THE BURMESE PLANTATION.
A short time ago I received an interesting communication from the British chaplain at Meiktila, Upper Burma, in which my correspondent informed me that he had found some amusement on board ship on his way out in trying to solve this little poser.
If he has a plantation of fortynine trees, planted in the form of a square as shown in the accompanying illustration, he wishes to know how he may cut down twentyseven of the trees so that the twentytwo left standing shall form as many rows as possible with four trees in every row.
Of course there may not be more than four trees in any row.
213.—TURKS AND RUSSIANS.
This puzzle is on the lines of the Afridi problem published by me in TitBits some years ago.
On an open level tract of country a party of Russian infantry, no two of whom were stationed at the same spot, were suddenly surprised by thirtytwo Turks, who opened fire on the Russians from all directions. Each of the Turks simultaneously fired a bullet, and each bullet passed immediately over the heads of three Russian soldiers. As each of these bullets when fired killed a different man, the puzzle is to discover what is the smallest possible number of soldiers of which the Russian party could have consisted and what were the casualties on each side.
MOVING COUNTER PROBLEMS.
"I cannot do't without counters."
Winter's Tale, iv. 3.
Puzzles of this class, except so far as they occur in connection with actual games, such as chess, seem to be a comparatively modern introduction. Mathematicians in recent times, notably Vandermonde and Reiss, have devoted some attention to them, but they do not appear to have been considered by the old writers. So far as games with counters are concerned, perhaps the most ancient and widely known in old times is "Nine Men's Morris" (known also, as I shall show, under a great many other names), unless the simpler game, distinctly mentioned in the works of Ovid (No. 110, "Ovid's Game," in The Canterbury Puzzles), from which "Noughts and Crosses" seems to be derived, is still more ancient.
In France the game is called Marelle, in Poland Siegen Wulf Myll (Shegoat Wolf Mill, or Fight), in Germany and Austria it is called Muhle (the Mill), in Iceland it goes by the name of Mylla, while the Bogas (or native bargees) of South America are said to play it, and on the Amazon it is called Trique, and held to be of Indian origin. In our own country it has different names in different districts, such as Meg Merrylegs, Peg Meryll, Nine Peg o'Merryal, NinePin Miracle, Merry Peg, and Merry Hole. Shakespeare refers to it in "Midsummer Night's Dream" (Act ii., scene 1):—
"The ninemen's morris is filled up with mud; And the quaint mazes in the wanton green, For lack of tread, are undistinguishable."
It was played by the shepherds with stones in holes cut in the turf. John Clare, the peasant poet of Northamptonshire, in "The Shepherd Boy" (1835) says:—"Oft we track his haunts .... By ninepegmorris nicked upon the green." It is also mentioned by Drayton in his "Polyolbion."
It was found on an old Roman tile discovered during the excavations at Silchester, and cut upon the steps of the Acropolis at Athens. When visiting the Christiania Museum a few years ago I was shown the great Viking ship that was discovered at Gokstad in 1880. On the oak planks forming the deck of the vessel were found boles and lines marking out the game, the holes being made to receive pegs. While inspecting the ancient oak furniture in the Rijks Museum at Amsterdam I became interested in an old catechumen's settle, and was surprised to find the game diagram cut in the centre of the seat—quite conveniently for surreptitious play. It has been discovered cut in the choir stalls of several of our English cathedrals. In the early eighties it was found scratched upon a stone built into a wall (probably about the date 1200), during the restoration of Hargrave church in Northamptonshire. This stone is now in the Northampton Museum. A similar stone has since been found at Sempringham, Lincolnshire. It is to be seen on an ancient tombstone in the Isle of Man, and painted on old Dutch tiles. And in 1901 a stone was dug out of a gravel pit near Oswestry bearing an undoubted diagram of the game.
The game has been played with different rules at different periods and places. I give a copy of the board. Sometimes the diagonal lines are omitted, but this evidently was not intended to affect the play: it simply meant that the angles alone were thought sufficient to indicate the points. This is how Strutt, in Sports and Pastimes, describes the game, and it agrees with the way I played it as a boy:—"Two persons, having each of them nine pieces, or men, lay them down alternately, one by one, upon the spots; and the business of either party is to prevent his antagonist from placing three of his pieces so as to form a row of three, without the intervention of an opponent piece. If a row be formed, he that made it is at liberty to take up one of his competitor's pieces from any part he thinks most to his advantage; excepting he has made a row, which must not be touched if he have another piece upon the board that is not a component part of that row. When all the pieces are laid down, they are played backwards and forwards, in any direction that the lines run, but only can move from one spot to another (next to it) at one time. He that takes off all his antagonist's pieces is the conqueror."
214.—THE SIX FROGS.
The six educated frogs in the illustration are trained to reverse their order, so that their numbers shall read 6, 5, 4, 3, 2, 1, with the blank square in its present position. They can jump to the next square (if vacant) or leap over one frog to the next square beyond (if vacant), just as we move in the game of draughts, and can go backwards or forwards at pleasure. Can you show how they perform their feat in the fewest possible moves? It is quite easy, so when you have done it add a seventh frog to the right and try again. Then add more frogs until you are able to give the shortest solution for any number. For it can always be done, with that single vacant square, no matter how many frogs there are.
215.—THE GRASSHOPPER PUZZLE.
It has been suggested that this puzzle was a great favourite among the young apprentices of the City of London in the sixteenth and seventeenth centuries. Readers will have noticed the curious brass grasshopper on the Royal Exchange. This longlived creature escaped the fires of 1666 and 1838. The grasshopper, after his kind, was the crest of Sir Thomas Gresham, merchant grocer, who died in 1579, and from this cause it has been used as a sign by grocers in general. Unfortunately for the legend as to its origin, the puzzle was only produced by myself so late as the year 1900. On twelve of the thirteen black discs are placed numbered counters or grasshoppers. The puzzle is to reverse their order, so that they shall read, 1, 2, 3, 4, etc., in the opposite direction, with the vacant disc left in the same position as at present. Move one at a time in any order, either to the adjoining vacant disc or by jumping over one grasshopper, like the moves in draughts. The moves or leaps may be made in either direction that is at any time possible. What are the fewest possible moves in which it can be done?
216.—THE EDUCATED FROGS.
Our six educated frogs have learnt a new and pretty feat. When placed on glass tumblers, as shown in the illustration, they change sides so that the three black ones are to the left and the white frogs to the right, with the unoccupied tumbler at the opposite end—No. 7. They can jump to the next tumbler (if unoccupied), or over one, or two, frogs to an unoccupied tumbler. The jumps can be made in either direction, and a frog may jump over his own or the opposite colour, or both colours. Four successive specimen jumps will make everything quite plain: 4 to 1, 5 to 4, 3 to 5, 6 to 3. Can you show how they do it in ten jumps?
217.—THE TWICKENHAM PUZZLE.
In the illustration we have eleven discs in a circle. On five of the discs we place white counters with black letters—as shown—and on five other discs the black counters with white letters. The bottom disc is left vacant. Starting thus, it is required to get the counters into order so that they spell the word "Twickenham" in a clockwise direction, leaving the vacant disc in the original position. The black counters move in the direction that a clockhand revolves, and the white counters go the opposite way. A counter may jump over one of the opposite colour if the vacant disc is next beyond. Thus, if your first move is with K, then C can jump over K. If then K moves towards E, you may next jump W over C, and so on. The puzzle may be solved in twentysix moves. Remember a counter cannot jump over one of its own colour.
218.—THE VICTORIA CROSS PUZZLE.
The puzzlemaker is peculiarly a "snapperup of unconsidered trifles," and his productions are often built up with the slenderest materials. Trivialities that might entirely escape the observation of others, or, if they were observed, would be regarded as of no possible moment, often supply the man who is in quest of posers with a pretty theme or an idea that he thinks possesses some "basal value."
When seated opposite to a lady in a railway carriage at the time of Queen Victoria's Diamond Jubilee, my attention was attracted to a brooch that she was wearing. It was in the form of a Maltese or Victoria Cross, and bore the letters of the word VICTORIA. The number and arrangement of the letters immediately gave me the suggestion for the puzzle which I now present.
The diagram, it will be seen, is composed of nine divisions. The puzzle is to place eight counters, bearing the letters of the word VICTORIA, exactly in the manner shown, and then slide one letter at a time from black to white and white to black alternately, until the word reads round in the same direction, only with the initial letter V on one of the black arms of the cross. At no time may two letters be in the same division. It is required to find the shortest method.
Leaping moves are, of course, not permitted. The first move must obviously be made with A, I, T, or R. Supposing you move T to the centre, the next counter played will be O or C, since I or R cannot be moved. There is something a little remarkable in the solution of this puzzle which I will explain.
219.—THE LETTER BLOCK PUZZLE.
Here is a little reminiscence of our old friend the Fifteen Block Puzzle. Eight wooden blocks are lettered, and are placed in a box, as shown in the illustration. It will be seen that you can only move one block at a time to the place vacant for the time being, as no block may be lifted out of the box. The puzzle is to shift them about until you get them in the order—
A B C D E F G H
This you will find by no means difficult if you are allowed as many moves as you like. But the puzzle is to do it in the fewest possible moves. I will not say what this smallest number of moves is, because the reader may like to discover it for himself. In writing down your moves you will find it necessary to record no more than the letters in the order that they are shifted. Thus, your first five moves might be C, H, G, E, F; and this notation can have no possible ambiguity. In practice you only need eight counters and a simple diagram on a sheet of paper.
220.—A LODGINGHOUSE DIFFICULTY.
The Dobsons secured apartments at SlocombonSea. There were six rooms on the same floor, all communicating, as shown in the diagram. The rooms they took were numbers 4, 5, and 6, all facing the sea. But a little difficulty arose. Mr. Dobson insisted that the piano and the bookcase should change rooms. This was wily, for the Dobsons were not musical, but they wanted to prevent any one else playing the instrument. Now, the rooms were very small and the pieces of furniture indicated were very big, so that no two of these articles could be got into any room at the same time. How was the exchange to be made with the least possible labour? Suppose, for example, you first move the wardrobe into No. 2; then you can move the bookcase to No. 5 and the piano to No. 6, and so on. It is a fascinating puzzle, but the landlady had reasons for not appreciating it. Try to solve her difficulty in the fewest possible removals with counters on a sheet of paper.
221.—THE EIGHT ENGINES.
The diagram represents the engineyard of a railway company under eccentric management. The engines are allowed to be stationary only at the nine points indicated, one of which is at present vacant. It is required to move the engines, one at a time, from point to point, in seventeen moves, so that their numbers shall be in numerical order round the circle, with the central point left vacant. But one of the engines has had its fire drawn, and therefore cannot move. How is the thing to be done? And which engine remains stationary throughout?
222.—A RAILWAY PUZZLE.
Make a diagram, on a large sheet of paper, like the illustration, and have three counters marked A, three marked B, and three marked C. It will be seen that at the intersection of lines there are nine stoppingplaces, and a tenth stoppingplace is attached to the outer circle like the tail of a Q. Place the three counters or engines marked A, the three marked B, and the three marked C at the places indicated. The puzzle is to move the engines, one at a time, along the lines, from stoppingplace to stoppingplace, until you succeed in getting an A, a B, and a C on each circle, and also A, B, and C on each straight line. You are required to do this in as few moves as possible. How many moves do you need?
223.—A RAILWAY MUDDLE.
The plan represents a portion of the line of the London, Clodville, and Mudford Railway Company. It is a single line with a loop. There is only room for eight wagons, or seven wagons and an engine, between B and C on either the left line or the right line of the loop. It happened that two goods trains (each consisting of an engine and sixteen wagons) got into the position shown in the illustration. It looked like a hopeless deadlock, and each enginedriver wanted the other to go back to the next station and take off nine wagons. But an ingenious stoker undertook to pass the trains and send them on their respective journeys with their engines properly in front. He also contrived to reverse the engines the fewest times possible. Could you have performed the feat? And how many times would you require to reverse the engines? A "reversal" means a change of direction, backward or forward. No ropeshunting, flyshunting, or other trick is allowed. All the work must be done legitimately by the two engines. It is a simple but interesting puzzle if attempted with counters.
224.—THE MOTORGARAGE PUZZLE.
The difficulties of the proprietor of a motor garage are converted into a little pastime of a kind that has a peculiar fascination. All you need is to make a simple plan or diagram on a sheet of paper or cardboard and number eight counters, 1 to 8. Then a whole family can enter into an amusing competition to find the best possible solution of the difficulty.
The illustration represents the plan of a motor garage, with accommodation for twelve cars. But the premises are so inconveniently restricted that the proprietor is often caused considerable perplexity. Suppose, for example, that the eight cars numbered 1 to 8 are in the positions shown, how are they to be shifted in the quickest possible way so that 1, 2, 3, and 4 shall change places with 5, 6, 7, and 8—that is, with the numbers still running from left to right, as at present, but the top row exchanged with the bottom row? What are the fewest possible moves?
One car moves at a time, and any distance counts as one move. To prevent misunderstanding, the stoppingplaces are marked in squares, and only one car can be in a square at the same time.
225.—THE TEN PRISONERS.
If prisons had no other use, they might still be preserved for the special benefit of puzzlemakers. They appear to be an inexhaustible mine of perplexing ideas. Here is a little poser that will perhaps interest the reader for a short period. We have in the illustration a prison of sixteen cells. The locations of the ten prisoners will be seen. The jailer has queer superstitions about odd and even numbers, and he wants to rearrange the ten prisoners so that there shall be as many even rows of men, vertically, horizontally, and diagonally, as possible. At present it will be seen, as indicated by the arrows, that there are only twelve such rows of 2 and 4. I will state at once that the greatest number of such rows that is possible is sixteen. But the jailer only allows four men to be removed to other cells, and informs me that, as the man who is seated in the bottom righthand corner is infirm, he must not be moved. Now, how are we to get those sixteen rows of even numbers under such conditions?
226.—ROUND THE COAST.
Here is a puzzle that will, I think, be found as amusing as instructive. We are given a ring of eight circles. Leaving circle 8 blank, we are required to write in the name of a sevenlettered port in the United Kingdom in this manner. Touch a blank circle with your pencil, then jump over two circles in either direction round the ring, and write down the first letter. Then touch another vacant circle, jump over two circles, and write down your second letter. Proceed similarly with the other letters in their proper order until you have completed the word. Thus, suppose we select "Glasgow," and proceed as follows: 6—1, 7—2, 8—3, 7—4, 8—5, which means that we touch 6, jump over 7 and and write down "G" on 1; then touch 7, jump over 8 and 1, and write down "l" on 2; and so on. It will be found that after we have written down the first five letters—"Glasg"—as above, we cannot go any further. Either there is something wrong with "Glasgow," or we have not managed our jumps properly. Can you get to the bottom of the mystery?
227.—CENTRAL SOLITAIRE.
This ancient puzzle was a great favourite with our grandmothers, and most of us, I imagine, have on occasions come across a "Solitaire" board—a round polished board with holes cut in it in a geometrical pattern, and a glass marble in every hole. Sometimes I have noticed one on a side table in a suburban front parlour, or found one on a shelf in a country cottage, or had one brought under my notice at a wayside inn. Sometimes they are of the form shown above, but it is equally common for the board to have four more holes, at the points indicated by dots. I select the simpler form.
Though "Solitaire" boards are still sold at the toy shops, it will be sufficient if the reader will make an enlarged copy of the above on a sheet of cardboard or paper, number the "holes," and provide himself with 33 counters, buttons, or beans. Now place a counter in every hole except the central one, No. 17, and the puzzle is to take off all the counters in a series of jumps, except the last counter, which must be left in that central hole. You are allowed to jump one counter over the next one to a vacant hole beyond, just as in the game of draughts, and the counter jumped over is immediately taken off the board. Only remember every move must be a jump; consequently you will take off a counter at each move, and thirtyone single jumps will of course remove all the thirtyone counters. But compound moves are allowed (as in draughts, again), for so long as one counter continues to jump, the jumps all count as one move.
Here is the beginning of an imaginary solution which will serve to make the manner of moving perfectly plain, and show how the solver should write out his attempts: 517, 1210, 2612, 2426 (1311, 1125), 911 (2624, 2410, 1012), etc., etc. The jumps contained within brackets count as one move, because they are made with the same counter. Find the fewest possible moves. Of course, no diagonal jumps are permitted; you can only jump in the direction of the lines.
228.—THE TEN APPLES.
The family represented in the illustration are amusing themselves with this little puzzle, which is not very difficult but quite interesting. They have, it will be seen, placed sixteen plates on the table in the form of a square, and put an apple in each of ten plates. They want to find a way of removing all the apples except one by jumping over one at a time to the next vacant square, as in draughts; or, better, as in solitaire, for you are not allowed to make any diagonal moves—only moves parallel to the sides of the square. It is obvious that as the apples stand no move can be made, but you are permitted to transfer any single apple you like to a vacant plate before starting. Then the moves must be all leaps, taking off the apples leaped over.
229.—THE NINE ALMONDS.
"Here is a little puzzle," said a Parson, "that I have found peculiarly fascinating. It is so simple, and yet it keeps you interested indefinitely."
The reverend gentleman took a sheet of paper and divided it off into twentyfive squares, like a square portion of a chessboard. Then he placed nine almonds on the central squares, as shown in the illustration, where we have represented numbered counters for convenience in giving the solution.
"Now, the puzzle is," continued the Parson, "to remove eight of the almonds and leave the ninth in the central square. You make the removals by jumping one almond over another to the vacant square beyond and taking off the one jumped over—just as in draughts, only here you can jump in any direction, and not diagonally only. The point is to do the thing in the fewest possible moves."
The following specimen attempt will make everything clear. Jump 4 over 1, 5 over 9, 3 over 6, 5 over 3, 7 over 5 and 2, 4 over 7, 8 over 4. But 8 is not left in the central square, as it should be. Remember to remove those you jump over. Any number of jumps in succession with the same almond count as one move.
230.—THE TWELVE PENNIES.
Here is a pretty little puzzle that only requires twelve pennies or counters. Arrange them in a circle, as shown in the illustration. Now take up one penny at a time and, passing it over two pennies, place it on the third penny. Then take up another single penny and do the same thing, and so on, until, in six such moves, you have the coins in six pairs in the positions 1, 2, 3, 4, 5, 6. You can move in either direction round the circle at every play, and it does not matter whether the two jumped over are separate or a pair. This is quite easy if you use just a little thought.
231.—PLATES AND COINS.
Place twelve plates, as shown, on a round table, with a penny or orange in every plate. Start from any plate you like and, always going in one direction round the table, take up one penny, pass it over two other pennies, and place it in the next plate. Go on again; take up another penny and, having passed it over two pennies, place it in a plate; and so continue your journey. Six coins only are to be removed, and when these have been placed there should be two coins in each of six plates and six plates empty. An important point of the puzzle is to go round the table as few times as possible. It does not matter whether the two coins passed over are in one or two plates, nor how many empty plates you pass a coin over. But you must always go in one direction round the table and end at the point from which you set out. Your hand, that is to say, goes steadily forward in one direction, without ever moving backwards.
232.—CATCHING THE MICE.
"Play fair!" said the mice. "You know the rules of the game."
"Yes, I know the rules," said the cat. "I've got to go round and round the circle, in the direction that you are looking, and eat every thirteenth mouse, but I must keep the white mouse for a titbit at the finish. Thirteen is an unlucky number, but I will do my best to oblige you."
"Hurry up, then!" shouted the mice.
"Give a fellow time to think," said the cat. "I don't know which of you to start at. I must figure it out."
While the cat was working out the puzzle he fell asleep, and, the spell being thus broken, the mice returned home in safety. At which mouse should the cat have started the count in order that the white mouse should be the last eaten?
When the reader has solved that little puzzle, here is a second one for him. What is the smallest number that the cat can count round and round the circle, if he must start at the white mouse (calling that "one" in the count) and still eat the white mouse last of all?
And as a third puzzle try to discover what is the smallest number that the cat can count round and round if she must start at the white mouse (calling that "one") and make the white mouse the third eaten.
233.—THE ECCENTRIC CHEESEMONGER.
The cheesemonger depicted in the illustration is an inveterate puzzle lover. One of his favourite puzzles is the piling of cheeses in his warehouse, an amusement that he finds good exercise for the body as well as for the mind. He places sixteen cheeses on the floor in a straight row and then makes them into four piles, with four cheeses in every pile, by always passing a cheese over four others. If you use sixteen counters and number them in order from 1 to 16, then you may place 1 on 6, 11 on 1, 7 on 4, and so on, until there are four in every pile. It will be seen that it does not matter whether the four passed over are standing alone or piled; they count just the same, and you can always carry a cheese in either direction. There are a great many different ways of doing it in twelve moves, so it makes a good game of "patience" to try to solve it so that the four piles shall be left in different stipulated places. For example, try to leave the piles at the extreme ends of the row, on Nos. 1, 2, 15 and 16; this is quite easy. Then try to leave three piles together, on Nos. 13, 14, and 15. Then again play so that they shall be left on Nos. 3, 5, 12, and 14.
234.—THE EXCHANGE PUZZLE.
Here is a rather entertaining little puzzle with moving counters. You only need twelve counters—six of one colour, marked A, C, E, G, I, and K, and the other six marked B, D, F, H, J, and L. You first place them on the diagram, as shown in the illustration, and the puzzle is to get them into regular alphabetical order, as follows:—
A B C D E F G H I J K L
The moves are made by exchanges of opposite colours standing on the same line. Thus, G and J may exchange places, or F and A, but you cannot exchange G and C, or F and D, because in one case they are both white and in the other case both black. Can you bring about the required arrangement in seventeen exchanges?
It cannot be done in fewer moves. The puzzle is really much easier than it looks, if properly attacked.
235.—TORPEDO PRACTICE.
If a fleet of sixteen menofwar were lying at anchor and surrounded by the enemy, how many ships might be sunk if every torpedo, projected in a straight line, passed under three vessels and sank the fourth? In the diagram we have arranged the fleet in square formation, where it will be seen that as many as seven ships may be sunk (those in the top row and first column) by firing the torpedoes indicated by arrows. Anchoring the fleet as we like, to what extent can we increase this number? Remember that each successive ship is sunk before another torpedo is launched, and that every torpedo proceeds in a different direction; otherwise, by placing the ships in a straight line, we might sink as many as thirteen! It is an interesting little study in naval warfare, and eminently practical—provided the enemy will allow you to arrange his fleet for your convenience and promise to lie still and do nothing!
236.—THE HAT PUZZLE.
Ten hats were hung on pegs as shown in the illustration—five silk hats and five felt "bowlers," alternately silk and felt. The two pegs at the end of the row were empty.
The puzzle is to remove two contiguous hats to the vacant pegs, then two other adjoining hats to the pegs now unoccupied, and so on until five pairs have been moved and the hats again hang in an unbroken row, but with all the silk ones together and all the felt hats together.
Remember, the two hats removed must always be contiguous ones, and you must take one in each hand and place them on their new pegs without reversing their relative position. You are not allowed to cross your hands, nor to hang up one at a time.
Can you solve this old puzzle, which I give as introductory to the next? Try it with counters of two colours or with coins, and remember that the two empty pegs must be left at one end of the row.
237.—BOYS AND GIRLS.
If you mark off ten divisions on a sheet of paper to represent the chairs, and use eight numbered counters for the children, you will have a fascinating pastime. Let the odd numbers represent boys and even numbers girls, or you can use counters of two colours, or coins.
The puzzle is to remove two children who are occupying adjoining chairs and place them in two empty chairs, making them first change sides; then remove a second pair of children from adjoining chairs and place them in the two now vacant, making them change sides; and so on, until all the boys are together and all the girls together, with the two vacant chairs at one end as at present. To solve the puzzle you must do this in five moves. The two children must always be taken from chairs that are next to one another; and remember the important point of making the two children change sides, as this latter is the distinctive feature of the puzzle. By "change sides" I simply mean that if, for example, you first move 1 and 2 to the vacant chairs, then the first (the outside) chair will be occupied by 2 and the second one by 1.
238.—ARRANGING THE JAMPOTS.
I happened to see a little girl sorting out some jam in a cupboard for her mother. She was putting each different kind of preserve apart on the shelves. I noticed that she took a pot of damson in one hand and a pot of gooseberry in the other and made them change places; then she changed a strawberry with a raspberry, and so on. It was interesting to observe what a lot of unnecessary trouble she gave herself by making more interchanges than there was any need for, and I thought it would work into a good puzzle.
It will be seen in the illustration that little Dorothy has to manipulate twentyfour large jampots in as many pigeonholes. She wants to get them in correct numerical order—that is, 1, 2, 3, 4, 5, 6 on the top shelf, 7, 8, 9, 10, 11, 12 on the next shelf, and so on. Now, if she always takes one pot in the right hand and another in the left and makes them change places, how many of these interchanges will be necessary to get all the jampots in proper order? She would naturally first change the 1 and the 3, then the 2 and the 3, when she would have the first three pots in their places. How would you advise her to go on then? Place some numbered counters on a sheet of paper divided into squares for the pigeonholes, and you will find it an amusing puzzle.
UNICURSAL AND ROUTE PROBLEMS.
"I see them on their winding way." REGINALD HEBER.
It is reasonable to suppose that from the earliest ages one man has asked another such questions as these: "Which is the nearest way home?" "Which is the easiest or pleasantest way?" "How can we find a way that will enable us to dodge the mastodon and the plesiosaurus?" "How can we get there without ever crossing the track of the enemy?" All these are elementary route problems, and they can be turned into good puzzles by the introduction of some conditions that complicate matters. A variety of such complications will be found in the following examples. I have also included some enumerations of more or less difficulty. These afford excellent practice for the reasoning faculties, and enable one to generalize in the case of symmetrical forms in a manner that is most instructive.
239.—A JUVENILE PUZZLE.
For years I have been perpetually consulted by my juvenile friends about this little puzzle. Most children seem to know it, and yet, curiously enough, they are invariably unacquainted with the answer. The question they always ask is, "Do, please, tell me whether it is really possible." I believe Houdin the conjurer used to be very fond of giving it to his child friends, but I cannot say whether he invented the little puzzle or not. No doubt a large number of my readers will be glad to have the mystery of the solution cleared up, so I make no apology for introducing this old "teaser."
The puzzle is to draw with three strokes of the pencil the diagram that the little girl is exhibiting in the illustration. Of course, you must not remove your pencil from the paper during a stroke or go over the same line a second time. You will find that you can get in a good deal of the figure with one continuous stroke, but it will always appear as if four strokes are necessary.
Another form of the puzzle is to draw the diagram on a slate and then rub it out in three rubs.
240.—THE UNION JACK.
The illustration is a rough sketch somewhat resembling the British flag, the Union Jack. It is not possible to draw the whole of it without lifting the pencil from the paper or going over the same line twice. The puzzle is to find out just how much of the drawing it is possible to make without lifting your pencil or going twice over the same line. Take your pencil and see what is the best you can do.
241.—THE DISSECTED CIRCLE.
How many continuous strokes, without lifting your pencil from the paper, do you require to draw the design shown in our illustration? Directly you change the direction of your pencil it begins a new stroke. You may go over the same line more than once if you like. It requires just a little care, or you may find yourself beaten by one stroke.
242.—THE TUBE INSPECTOR'S PUZZLE.
The man in our illustration is in a little dilemma. He has just been appointed inspector of a certain system of tube railways, and it is his duty to inspect regularly, within a stated period, all the company's seventeen lines connecting twelve stations, as shown on the big poster plan that he is contemplating. Now he wants to arrange his route so that it shall take him over all the lines with as little travelling as possible. He may begin where he likes and end where he likes. What is his shortest route?
Could anything be simpler? But the reader will soon find that, however he decides to proceed, the inspector must go over some of the lines more than once. In other words, if we say that the stations are a mile apart, he will have to travel more than seventeen miles to inspect every line. There is the little difficulty. How far is he compelled to travel, and which route do you recommend?
243.—VISITING THE TOWNS.
A traveller, starting from town No. 1, wishes to visit every one of the towns once, and once only, going only by roads indicated by straight lines. How many different routes are there from which he can select? Of course, he must end his journey at No. 1, from which he started, and must take no notice of cross roads, but go straight from town to town. This is an absurdly easy puzzle, if you go the right way to work.
244.—THE FIFTEEN TURNINGS.
Here is another queer travelling puzzle, the solution of which calls for ingenuity. In this case the traveller starts from the black town and wishes to go as far as possible while making only fifteen turnings and never going along the same road twice. The towns are supposed to be a mile apart. Supposing, for example, that he went straight to A, then straight to B, then to C, D, E, and F, you will then find that he has travelled thirtyseven miles in five turnings. Now, how far can he go in fifteen turnings?
245.—THE FLY ON THE OCTAHEDRON.
"Look here," said the professor to his colleague, "I have been watching that fly on the octahedron, and it confines its walks entirely to the edges. What can be its reason for avoiding the sides?"
"Perhaps it is trying to solve some route problem," suggested the other. "Supposing it to start from the top point, how many different routes are there by which it may walk over all the edges, without ever going twice along the same edge in any route?"
The problem was a harder one than they expected, and after working at it during leisure moments for several days their results did not agree—in fact, they were both wrong. If the reader is surprised at their failure, let him attempt the little puzzle himself. I will just explain that the octahedron is one of the five regular, or Platonic, bodies, and is contained under eight equal and equilateral triangles. If you cut out the two pieces of cardboard of the shape shown in the margin of the illustration, cut half through along the dotted lines and then bend them and put them together, you will have a perfect octahedron. In any route over all the edges it will be found that the fly must end at the point of departure at the top.
246.—THE ICOSAHEDRON PUZZLE.
The icosahedron is another of the five regular, or Platonic, bodies having all their sides, angles, and planes similar and equal. It is bounded by twenty similar equilateral triangles. If you cut out a piece of cardboard of the form shown in the smaller diagram, and cut half through along the dotted lines, it will fold up and form a perfect icosahedron.
Now, a Platonic body does not mean a heavenly body; but it will suit the purpose of our puzzle if we suppose there to be a habitable planet of this shape. We will also suppose that, owing to a superfluity of water, the only dry land is along the edges, and that the inhabitants have no knowledge of navigation. If every one of those edges is 10,000 miles long and a solitary traveller is placed at the North Pole (the highest point shown), how far will he have to travel before he will have visited every habitable part of the planet—that is, have traversed every one of the edges?
247.—INSPECTING A MINE.
The diagram is supposed to represent the passages or galleries in a mine. We will assume that every passage, A to B, B to C, C to H, H to I, and so on, is one furlong in length. It will be seen that there are thirtyone of these passages. Now, an official has to inspect all of them, and he descends by the shaft to the point A. How far must he travel, and what route do you recommend? The reader may at first say, "As there are thirtyone passages, each a furlong in length, he will have to travel just thirtyone furlongs." But this is assuming that he need never go along a passage more than once, which is not the case. Take your pencil and try to find the shortest route. You will soon discover that there is room for considerable judgment. In fact, it is a perplexing puzzle.
248.—THE CYCLISTS' TOUR.
Two cyclists were consulting a road map in preparation for a little tour together. The circles represent towns, and all the good roads are represented by lines. They are starting from the town with a star, and must complete their tour at E. But before arriving there they want to visit every other town once, and only once. That is the difficulty. Mr. Spicer said, "I am certain we can find a way of doing it;" but Mr. Maggs replied, "No way, I'm sure." Now, which of them was correct? Take your pencil and see if you can find any way of doing it. Of course you must keep to the roads indicated.
249.—THE SAILOR'S PUZZLE.
The sailor depicted in the illustration stated that he had since his boyhood been engaged in trading with a small vessel among some twenty little islands in the Pacific. He supplied the rough chart of which I have given a copy, and explained that the lines from island to island represented the only routes that he ever adopted. He always started from island A at the beginning of the season, and then visited every island once, and once only, finishing up his tour at the startingpoint A. But he always put off his visit to C as long as possible, for trade reasons that I need not enter into. The puzzle is to discover his exact route, and this can be done with certainty. Take your pencil and, starting at A, try to trace it out. If you write down the islands in the order in which you visit them—thus, for example, A, I, O, L, G, etc.—you can at once see if you have visited an island twice or omitted any. Of course, the crossings of the lines must be ignored—that is, you must continue your route direct, and you are not allowed to switch off at a crossing and proceed in another direction. There is no trick of this kind in the puzzle. The sailor knew the best route. Can you find it?
250.—THE GRAND TOUR.
One of the everyday puzzles of life is the working out of routes. If you are taking a holiday on your bicycle, or a motor tour, there always arises the question of how you are to make the best of your time and other resources. You have determined to get as far as some particular place, to include visits to suchandsuch a town, to try to see something of special interest elsewhere, and perhaps to try to look up an old friend at a spot that will not take you much out of your way. Then you have to plan your route so as to avoid bad roads, uninteresting country, and, if possible, the necessity of a return by the same way that you went. With a map before you, the interesting puzzle is attacked and solved. I will present a little poser based on these lines.
I give a rough map of a country—it is not necessary to say what particular country—the circles representing towns and the dotted lines the railways connecting them. Now there lived in the town marked A a man who was born there, and during the whole of his life had never once left his native place. From his youth upwards he had been very industrious, sticking incessantly to his trade, and had no desire whatever to roam abroad. However, on attaining his fiftieth birthday he decided to see something of his country, and especially to pay a visit to a very old friend living at the town marked Z. What he proposed was this: that he would start from his home, enter every town once and only once, and finish his journey at Z. As he made up his mind to perform this grand tour by rail only, he found it rather a puzzle to work out his route, but he at length succeeded in doing so. How did he manage it? Do not forget that every town has to be visited once, and not more than once.
251.—WATER, GAS, AND ELECTRICITY.
There are some halfdozen puzzles, as old as the hills, that are perpetually cropping up, and there is hardly a month in the year that does not bring inquiries as to their solution. Occasionally one of these, that one had thought was an extinct volcano, bursts into eruption in a surprising manner. I have received an extraordinary number of letters respecting the ancient puzzle that I have called "Water, Gas, and Electricity." It is much older than electric lighting, or even gas, but the new dress brings it up to date. The puzzle is to lay on water, gas, and electricity, from W, G, and E, to each of the three houses, A, B, and C, without any pipe crossing another. Take your pencil and draw lines showing how this should be done. You will soon find yourself landed in difficulties.
252.—A PUZZLE FOR MOTORISTS.
Eight motorists drove to church one morning. Their respective houses and churches, together with the only roads available (the dotted lines), are shown. One went from his house A to his church A, another from his house B to his church B, another from C to C, and so on, but it was afterwards found that no driver ever crossed the track of another car. Take your pencil and try to trace out their various routes.
253.—A BANK HOLIDAY PUZZLE.
Two friends were spending their bank holiday on a cycling trip. Stopping for a rest at a village inn, they consulted a route map, which is represented in our illustration in an exceedingly simplified form, for the puzzle is interesting enough without all the original complexities. They started from the town in the top lefthand corner marked A. It will be seen that there are one hundred and twenty such towns, all connected by straight roads. Now they discovered that there are exactly 1,365 different routes by which they may reach their destination, always travelling either due south or due east. The puzzle is to discover which town is their destination.
Of course, if you find that there are more than 1,365 different routes to a town it cannot be the right one.
254.—THE MOTORCAR TOUR.
In the above diagram the circles represent towns and the lines good roads. In just how many different ways can a motorist, starting from London (marked with an L), make a tour of all these towns, visiting every town once, and only once, on a tour, and always coming back to London on the last ride? The exact reverse of any route is not counted as different.
255.—THE LEVEL PUZZLE.
This is a simple counting puzzle. In how many different ways can you spell out the word LEVEL by placing the point of your pencil on an L and then passing along the lines from letter to letter. You may go in any direction, backwards or forwards. Of course you are not allowed to miss letters—that is to say, if you come to a letter you must use it.
256.—THE DIAMOND PUZZLE.
IN how many different ways may the word DIAMOND be read in the arrangement shown? You may start wherever you like at a D and go up or down, backwards or forwards, in and out, in any direction you like, so long as you always pass from one letter to another that adjoins it. How many ways are there?
257.—THE DEIFIED PUZZLE.
In how many different ways may the word DEIFIED be read in this arrangement under the same conditions as in the last puzzle, with the addition that you can use any letters twice in the same reading?
258.—THE VOTERS' PUZZLE.
Here we have, perhaps, the most interesting form of the puzzle. In how many different ways can you read the political injunction, "RISE TO VOTE, SIR," under the same conditions as before? In this case every reading of the palindrome requires the use of the central V as the middle letter.
259.—HANNAH'S PUZZLE.
A man was in love with a young lady whose Christian name was Hannah. When he asked her to be his wife she wrote down the letters of her name in this manner:—
H H H H H H H A A A A H H A N N A H H A N N A H H A A A A H H H H H H H
and promised that she would be his if he could tell her correctly in how many different ways it was possible to spell out her name, always passing from one letter to another that was adjacent. Diagonal steps are here allowed. Whether she did this merely to tease him or to test his cleverness is not recorded, but it is satisfactory to know that he succeeded. Would you have been equally successful? Take your pencil and try. You may start from any of the H's and go backwards or forwards and in any direction, so long as all the letters in a spelling are adjoining one another. How many ways are there, no two exactly alike?
260.—THE HONEYCOMB PUZZLE.
Here is a little puzzle with the simplest possible conditions. Place the point of your pencil on a letter in one of the cells of the honeycomb, and trace out a very familiar proverb by passing always from a cell to one that is contiguous to it. If you take the right route you will have visited every cell once, and only once. The puzzle is much easier than it looks.
261.—THE MONK AND THE BRIDGES.
In this case I give a rough plan of a river with an island and five bridges. On one side of the river is a monastery, and on the other side is seen a monk in the foreground. Now, the monk has decided that he will cross every bridge once, and only once, on his return to the monastery. This is, of course, quite easy to do, but on the way he thought to himself, "I wonder how many different routes there are from which I might have selected." Could you have told him? That is the puzzle. Take your pencil and trace out a route that will take you once over all the five bridges. Then trace out a second route, then a third, and see if you can count all the variations. You will find that the difficulty is twofold: you have to avoid dropping routes on the one hand and counting the same routes more than once on the other.
COMBINATION AND GROUP PROBLEMS.
"A combination and a form indeed." Hamlet, iii. 4.
Various puzzles in this class might be termed problems in the "geometry of situation," but their solution really depends on the theory of combinations which, in its turn, is derived directly from the theory of permutations. It has seemed convenient to include here certain group puzzles and enumerations that might, perhaps, with equal reason have been placed elsewhere; but readers are again asked not to be too critical about the classification, which is very difficult and arbitrary. As I have included my problem of "The Round Table" (No. 273), perhaps a few remarks on another wellknown problem of the same class, known by the French as La Probleme des Menages, may be interesting. If n married ladies are seated at a round table in any determined order, in how many different ways may their n husbands be placed so that every man is between two ladies but never next to his own wife?
This difficult problem was first solved by Laisant, and the method shown in the following table is due to Moreau:—
4 0 2 5 3 13 6 13 80 7 83 579 8 592 4738 9 4821 43387 10 43979 439792
The first column shows the number of married couples. The numbers in the second column are obtained in this way: 5 x 3 + 0  2 = 13; 6 x 13 + 3 + 2 = 83; 7 x 83 + 13  2 = 592; 8 x 592 + 83 + 2 = 4821; and so on. Find all the numbers, except 2, in the table, and the method will be evident. It will be noted that the 2 is subtracted when the first number (the number of couples) is odd, and added when that number is even. The numbers in the third column are obtained thus: 13  0 = 13; 83  3 = 80; 592  13 = 579; 4821  83 = 4738; and so on. The numbers in this last column give the required solutions. Thus, four husbands may be seated in two ways, five husbands may be placed in thirteen ways, and six husbands in eighty ways.
The following method, by Lucas, will show the remarkable way in which chessboard analysis may be applied to the solution of a circular problem of this kind. Divide a square into thirtysix cells, six by six, and strike out all the cells in the long diagonal from the bottom lefthand corner to the top righthand corner, also the five cells in the diagonal next above it and the cell in the bottom righthand corner. The answer for six couples will be the same as the number of ways in which you can place six rooks (not using the cancelled cells) so that no rook shall ever attack another rook. It will be found that the six rooks may be placed in eighty different ways, which agrees with the above table.
262.—THOSE FIFTEEN SHEEP.
A certain cyclopaedia has the following curious problem, I am told: "Place fifteen sheep in four pens so that there shall be the same number of sheep in each pen." No answer whatever is vouchsafed, so I thought I would investigate the matter. I saw that in dealing with apples or bricks the thing would appear to be quite impossible, since four times any number must be an even number, while fifteen is an odd number. I thought, therefore, that there must be some quality peculiar to the sheep that was not generally known. So I decided to interview some farmers on the subject. The first one pointed out that if we put one pen inside another, like the rings of a target, and placed all sheep in the smallest pen, it would be all right. But I objected to this, because you admittedly place all the sheep in one pen, not in four pens. The second man said that if I placed four sheep in each of three pens and three sheep in the last pen (that is fifteen sheep in all), and one of the ewes in the last pen had a lamb during the night, there would be the same number in each pen in the morning. This also failed to satisfy me.
The third farmer said, "I've got four hurdle pens down in one of my fields, and a small flock of wethers, so if you will just step down with me I will show you how it is done." The illustration depicts my friend as he is about to demonstrate the matter to me. His lucid explanation was evidently that which was in the mind of the writer of the article in the cyclopaedia. What was it? Can you place those fifteen sheep?
263.—KING ARTHUR'S KNIGHTS.
King Arthur sat at the Round Table on three successive evenings with his knights—Beleobus, Caradoc, Driam, Eric, Floll, and Galahad—but on no occasion did any person have as his neighbour one who had before sat next to him. On the first evening they sat in alphabetical order round the table. But afterwards King Arthur arranged the two next sittings so that he might have Beleobus as near to him as possible and Galahad as far away from him as could be managed. How did he seat the knights to the best advantage, remembering that rule that no knight may have the same neighbour twice?
264.—THE CITY LUNCHEONS.
Twelve men connected with a large firm in the City of London sit down to luncheon together every day in the same room. The tables are small ones that only accommodate two persons at the same time. Can you show how these twelve men may lunch together on eleven days in pairs, so that no two of them shall ever sit twice together? We will represent the men by the first twelve letters of the alphabet, and suppose the first day's pairing to be as follows—
(A B) (C D) (E F) (G H) (I J) (K L).
Then give any pairing you like for the next day, say—
(A C) (B D) (E G) (F H) (I K) (J L),
and so on, until you have completed your eleven lines, with no pair ever occurring twice. There are a good many different arrangements possible. Try to find one of them.
265.—A PUZZLE FOR CARDPLAYERS.
Twelve members of a club arranged to play bridge together on eleven evenings, but no player was ever to have the same partner more than once, or the same opponent more than twice. Can you draw up a scheme showing how they may all sit down at three tables every evening? Call the twelve players by the first twelve letters of the alphabet and try to group them.
266.—A TENNIS TOURNAMENT.
Four married couples played a "mixed double" tennis tournament, a man and a lady always playing against a man and a lady. But no person ever played with or against any other person more than once. Can you show how they all could have played together in the two courts on three successive days? This is a little puzzle of a quite practical kind, and it is just perplexing enough to be interesting.
267.—THE WRONG HATS.
"One of the most perplexing things I have come across lately," said Mr. Wilson, "is this. Eight men had been dining not wisely but too well at a certain London restaurant. They were the last to leave, but not one man was in a condition to identify his own hat. Now, considering that they took their hats at random, what are the chances that every man took a hat that did not belong to him?"
"The first thing," said Mr. Waterson, "is to see in how many different ways the eight hats could be taken."
"That is quite easy," Mr. Stubbs explained. "Multiply together the numbers, 1, 2, 3, 4, 5, 6, 7, and 8. Let me see—half a minute—yes; there are 40,320 different ways."
"Now all you've got to do is to see in how many of these cases no man has his own hat," said Mr. Waterson.
"Thank you, I'm not taking any," said Mr. Packhurst. "I don't envy the man who attempts the task of writing out all those fortythousandodd cases and then picking out the ones he wants."
They all agreed that life is not long enough for that sort of amusement; and as nobody saw any other way of getting at the answer, the matter was postponed indefinitely. Can you solve the puzzle?
268.—THE PEAL OF BELLS.
A correspondent, who is apparently much interested in campanology, asks me how he is to construct what he calls a "true and correct" peal for four bells. He says that every possible permutation of the four bells must be rung once, and once only. He adds that no bell must move more than one place at a time, that no bell must make more than two successive strokes in either the first or the last place, and that the last change must be able to pass into the first. These fantastic conditions will be found to be observed in the little peal for three bells, as follows:—
1 2 3 2 1 3 2 3 1 3 2 1 3 1 2 1 3 2
How are we to give him a correct solution for his four bells?
269.—THREE MEN IN A BOAT.
A certain generous London manufacturer gives his workmen every year a week's holiday at the seaside at his own expense. One year fifteen of his men paid a visit to Herne Bay. On the morning of their departure from London they were addressed by their employer, who expressed the hope that they would have a very pleasant time.
"I have been given to understand," he added, "that some of you fellows are very fond of rowing, so I propose on this occasion to provide you with this recreation, and at the same time give you an amusing little puzzle to solve. During the seven days that you are at Herne Bay every one of you will go out every day at the same time for a row, but there must always be three men in a boat and no more. No two men may ever go out in a boat together more than once, and no man is allowed to go out twice in the same boat. If you can manage to do this, and use as few different boats as possible, you may charge the firm with the expense."
One of the men tells me that the experience he has gained in such matters soon enabled him to work out the answer to the entire satisfaction of themselves and their employer. But the amusing part of the thing is that they never really solved the little mystery. I find their method to have been quite incorrect, and I think it will amuse my readers to discover how the men should have been placed in the boats. As their names happen to have been Andrews, Baker, Carter, Danby, Edwards, Frith, Gay, Hart, Isaacs, Jackson, Kent, Lang, Mason, Napper, and Onslow, we can call them by their initials and write out the five groups for each of the seven days in the following simple way:
1 2 3 4 5 First Day: (ABC) (DEF) (GHI) (JKL) (MNO).
The men within each pair of brackets are here seen to be in the same boat, and therefore A can never go out with B or with C again, and C can never go out again with B. The same applies to the other four boats. The figures show the number on the boat, so that A, B, or C, for example, can never go out in boat No. 1 again.
270.—THE GLASS BALLS.
A number of clever marksmen were staying at a country house, and the host, to provide a little amusement, suspended strings of glass balls, as shown in the illustration, to be fired at. After they had all put their skill to a sufficient test, somebody asked the following question: "What is the total number of different ways in which these sixteen balls may be broken, if we must always break the lowest ball that remains on any string?" Thus, one way would be to break all the four balls on each string in succession, taking the strings from left to right. Another would be to break all the fourth balls on the four strings first, then break the three remaining on the first string, then take the balls on the three other strings alternately from right to left, and so on. There is such a vast number of different ways (since every little variation of order makes a different way) that one is apt to be at first impressed by the great difficulty of the problem. Yet it is really quite simple when once you have hit on the proper method of attacking it. How many different ways are there?
271.—FIFTEEN LETTER PUZZLE.
ALE FOE HOD BGN CAB HEN JOG KFM HAG GEM MOB BFH FAN KIN JEK DFL JAM HIM GCL LJH AID JIB FCJ NJD OAK FIG HCK MLN BED OIL MCD BLK ICE CON DGK
The above is the solution of a puzzle I gave in Titbits in the summer of 1896. It was required to take the letters, A, B, C, D, E, F, G, H, I, J, K, L, M, N, and O, and with them form thirtyfive groups of three letters so that the combinations should include the greatest number possible of common English words. No two letters may appear together in a group more than once. Thus, A and L having been together in ALE, must never be found together again; nor may A appear again in a group with E, nor L with E. These conditions will be found complied with in the above solution, and the number of words formed is twentyone. Many persons have since tried hard to beat this number, but so far have not succeeded. 
