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:AI Koans: ==========

These are some of the funniest examples of a genre of jokes told at the MIT AI Lab about various noted hackers. The original koans were composed by Danny Hillis. In reading these, it is at least useful to know that Minsky, Sussman, and Drescher are AI researchers of note, that Tom Knight was one of the Lisp machine's principal designers, and that David Moon wrote much of Lisp Machine Lisp.

* * *

A novice was trying to fix a broken Lisp machine by turning the power off and on.

Knight, seeing what the student was doing, spoke sternly: "You cannot fix a machine by just power-cycling it with no understanding of what is going wrong."

Knight turned the machine off and on.

The machine worked.

* * *

One day a student came to Moon and said: "I understand how to make a better garbage collector. We must keep a reference count of the pointers to each cons."

Moon patiently told the student the following story:

"One day a student came to Moon and said: 'I understand how to make a better garbage collector...

[Ed. note: Pure reference-count garbage collectors have problems with circular structures that point to themselves.]

* * *

In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.

"What are you doing?", asked Minsky.

"I am training a randomly wired neural net to play Tic-Tac-Toe" Sussman replied.

"Why is the net wired randomly?", asked Minsky.

"I do not want it to have any preconceptions of how to play", Sussman said.

Minsky then shut his eyes.

"Why do you close your eyes?", Sussman asked his teacher.

"So that the room will be empty."

At that moment, Sussman was enlightened.

* * *

A disciple of another sect once came to Drescher as he was eating his morning meal.

"I would like to give you this personality test", said the outsider, "because I want you to be happy."

Drescher took the paper that was offered him and put it into the toaster, saying: "I wish the toaster to be happy, too."

:OS and JEDGAR: ===============

This story says a lot about the ITS ethos.

On the ITS system there was a program that allowed you to see what was being printed on someone else's terminal. It spied on the other guy's output by examining the insides of the monitor system. The output spy program was called OS. Throughout the rest of the computer science (and at IBM too) OS means 'operating system', but among old-time ITS hackers it almost always meant 'output spy'.

OS could work because ITS purposely had very little in the way of 'protection' that prevented one user from trespassing on another's areas. Fair is fair, however. There was another program that would automatically notify you if anyone started to spy on your output. It worked in exactly the same way, by looking at the insides of the operating system to see if anyone else was looking at the insides that had to do with your output. This 'counterspy' program was called JEDGAR (a six-letterism pronounced as two syllables: /jed'gr/), in honor of the former head of the FBI.

But there's more. JEDGAR would ask the user for 'license to kill'. If the user said yes, then JEDGAR would actually {gun} the job of the {luser} who was spying. Unfortunately, people found that this made life too violent, especially when tourists learned about it. One of the systems hackers solved the problem by replacing JEDGAR with another program that only pretended to do its job. It took a long time to do this, because every copy of JEDGAR had to be patched. To this day no one knows how many people never figured out that JEDGAR had been defanged.

Interestingly, there is still a security module named JEDGAR alive as of late 1994 — in the Unisys MCP for large systems. It is unknown to us whether the name is tribute or independent invention.

:The Story of Mel, a Real Programmer: =====================================

This was posted to Usenet by its author, Ed Nather (utastro!nather), on May 21, 1983.

A recent article devoted to the *macho* side of programming made the bald and unvarnished statement:

Real Programmers write in FORTRAN.

Maybe they do now, in this decadent era of Lite beer, hand calculators, and "user-friendly" software but back in the Good Old Days, when the term "software" sounded funny and Real Computers were made out of drums and vacuum tubes, Real Programmers wrote in machine code. Not FORTRAN. Not RATFOR. Not, even, assembly language. Machine Code. Raw, unadorned, inscrutable hexadecimal numbers. Directly.

Lest a whole new generation of programmers grow up in ignorance of this glorious past, I feel duty-bound to describe, as best I can through the generation gap, how a Real Programmer wrote code. I'll call him Mel, because that was his name.

I first met Mel when I went to work for Royal McBee Computer Corp., a now-defunct subsidiary of the typewriter company. The firm manufactured the LGP-30, a small, cheap (by the standards of the day) drum-memory computer, and had just started to manufacture the RPC-4000, a much-improved, bigger, better, faster — drum-memory computer. Cores cost too much, and weren't here to stay, anyway. (That's why you haven't heard of the company, or the computer.)

I had been hired to write a FORTRAN compiler for this new marvel and Mel was my guide to its wonders. Mel didn't approve of compilers.

"If a program can't rewrite its own code", he asked, "what good is it?"

Mel had written, in hexadecimal, the most popular computer program the company owned. It ran on the LGP-30 and played blackjack with potential customers at computer shows. Its effect was always dramatic. The LGP-30 booth was packed at every show, and the IBM salesmen stood around talking to each other. Whether or not this actually sold computers was a question we never discussed.

Mel's job was to re-write the blackjack program for the RPC-4000. (Port? What does that mean?) The new computer had a one-plus-one addressing scheme, in which each machine instruction, in addition to the operation code and the address of the needed operand, had a second address that indicated where, on the revolving drum, the next instruction was located.

In modern parlance, every single instruction was followed by a GO TO! Put *that* in Pascal's pipe and smoke it.

Mel loved the RPC-4000 because he could optimize his code: that is, locate instructions on the drum so that just as one finished its job, the next would be just arriving at the "read head" and available for immediate execution. There was a program to do that job, an "optimizing assembler", but Mel refused to use it.

"You never know where it's going to put things", he explained, "so you'd have to use separate constants".

It was a long time before I understood that remark. Since Mel knew the numerical value of every operation code, and assigned his own drum addresses, every instruction he wrote could also be considered a numerical constant. He could pick up an earlier "add" instruction, say, and multiply by it, if it had the right numeric value. His code was not easy for someone else to modify.

I compared Mel's hand-optimized programs with the same code massaged by the optimizing assembler program, and Mel's always ran faster. That was because the "top-down" method of program design hadn't been invented yet, and Mel wouldn't have used it anyway. He wrote the innermost parts of his program loops first, so they would get first choice of the optimum address locations on the drum. The optimizing assembler wasn't smart enough to do it that way.

Mel never wrote time-delay loops, either, even when the balky Flexowriter required a delay between output characters to work right. He just located instructions on the drum so each successive one was just *past* the read head when it was needed; the drum had to execute another complete revolution to find the next instruction. He coined an unforgettable term for this procedure. Although "optimum" is an absolute term, like "unique", it became common verbal practice to make it relative: "not quite optimum" or "less optimum" or "not very optimum". Mel called the maximum time-delay locations the "most pessimum".

After he finished the blackjack program and got it to run ("Even the initializer is optimized", he said proudly), he got a Change Request from the sales department. The program used an elegant (optimized) random number generator to shuffle the "cards" and deal from the "deck", and some of the salesmen felt it was too fair, since sometimes the customers lost. They wanted Mel to modify the program so, at the setting of a sense switch on the console, they could change the odds and let the customer win.

Mel balked. He felt this was patently dishonest, which it was, and that it impinged on his personal integrity as a programmer, which it did, so he refused to do it. The Head Salesman talked to Mel, as did the Big Boss and, at the boss's urging, a few Fellow Programmers. Mel finally gave in and wrote the code, but he got the test backwards, and, when the sense switch was turned on, the program would cheat, winning every time. Mel was delighted with this, claiming his subconscious was uncontrollably ethical, and adamantly refused to fix it.

After Mel had left the company for greener pa$ture$, the Big Boss asked me to look at the code and see if I could find the test and reverse it. Somewhat reluctantly, I agreed to look. Tracking Mel's code was a real adventure.

I have often felt that programming is an art form, whose real value can only be appreciated by another versed in the same arcane art; there are lovely gems and brilliant coups hidden from human view and admiration, sometimes forever, by the very nature of the process. You can learn a lot about an individual just by reading through his code, even in hexadecimal. Mel was, I think, an unsung genius.

Perhaps my greatest shock came when I found an innocent loop that had no test in it. No test. *None*. Common sense said it had to be a closed loop, where the program would circle, forever, endlessly. Program control passed right through it, however, and safely out the other side. It took me two weeks to figure it out.

The RPC-4000 computer had a really modern facility called an index register. It allowed the programmer to write a program loop that used an indexed instruction inside; each time through, the number in the index register was added to the address of that instruction, so it would refer to the next datum in a series. He had only to increment the index register each time through. Mel never used it.

Instead, he would pull the instruction into a machine register, add one to its address, and store it back. He would then execute the modified instruction right from the register. The loop was written so this additional execution time was taken into account —- just as this instruction finished, the next one was right under the drum's read head, ready to go. But the loop had no test in it.

The vital clue came when I noticed the index register bit, the bit that lay between the address and the operation code in the instruction word, was turned on —- yet Mel never used the index register, leaving it zero all the time. When the light went on it nearly blinded me.

He had located the data he was working on near the top of memory —- the largest locations the instructions could address —- so, after the last datum was handled, incrementing the instruction address would make it overflow. The carry would add one to the operation code, changing it to the next one in the instruction set: a jump instruction. Sure enough, the next program instruction was in address location zero, and the program went happily on its way.

I haven't kept in touch with Mel, so I don't know if he ever gave in to the flood of change that has washed over programming techniques since those long-gone days. I like to think he didn't. In any event, I was impressed enough that I quit looking for the offending test, telling the Big Boss I couldn't find it. He didn't seem surprised.

When I left the company, the blackjack program would still cheat if you turned on the right sense switch, and I think that's how it should be. I didn't feel comfortable hacking up the code of a Real Programmer.

This is one of hackerdom's great heroic epics, free verse or no. In a few spare images it captures more about the esthetics and psychology of hacking than all the scholarly volumes on the subject put together. For an opposing point of view, see the entry for {Real Programmer}.

[1992 postscript — the author writes: "The original submission to the net was not in free verse, nor any approximation to it — it was straight prose style, in non-justified paragraphs. In bouncing around the net it apparently got modified into the 'free verse' form now popular. In other words, it got hacked on the net. That seems appropriate, somehow." The author adds that he likes the 'free-verse' version better...]

:A Portrait of J. Random Hacker: ********************************

This profile reflects detailed comments on an earlier 'trial balloon' version from about a hundred Usenet respondents. Where comparatives are used, the implicit 'other' is a randomly selected segment of the non-hacker population of the same size as hackerdom.

An important point: Except in some relatively minor respects such as slang vocabulary, hackers don't get to be the way they are by imitating each other. Rather, it seems to be the case that the combination of personality traits that makes a hacker so conditions one's outlook on life that one tends to end up being like other hackers whether one wants to or not (much as bizarrely detailed similarities in behavior and preferences are found in genetic twins raised separately).

:General Appearance: ====================

Intelligent. Scruffy. Intense. Abstracted. Surprisingly for a sedentary profession, more hackers run to skinny than fat; both extremes are more common than elsewhere. Tans are rare.

:Dress: =======

Casual, vaguely post-hippie; T-shirts, jeans, running shoes, Birkenstocks (or bare feet). Long hair, beards, and moustaches are common. High incidence of tie-dye and intellectual or humorous 'slogan' T-shirts (only rarely computer related; that would be too obvious).

A substantial minority prefers 'outdoorsy' clothing — hiking boots ("in case a mountain should suddenly spring up in the machine room", as one famous parody put it), khakis, lumberjack or chamois shirts, and the like.

Very few actually fit the "National Lampoon" Nerd stereotype, though it lingers on at MIT and may have been more common before 1975. At least since the late Seventies backpacks have been more common than briefcases, and the hacker 'look' has been more whole-earth than whole-polyester.

Hackers dress for comfort, function, and minimal maintenance hassles rather than for appearance (some, perhaps unfortunately, take this to extremes and neglect personal hygiene). They have a very low tolerance of suits and other 'business' attire; in fact, it is not uncommon for hackers to quit a job rather than conform to a dress code.

Female hackers almost never wear visible makeup, and many use none at all.

:Reading Habits: ================

Omnivorous, but usually includes lots of science and science fiction. The typical hacker household might subscribe to "Analog", "Scientific American", "Whole-Earth Review", and "Smithsonian" (most hackers ignore "Wired" and other self-consciously 'cyberpunk' magazines, considering them {wannabee} fodder). Hackers often have a reading range that astonishes liberal arts people but tend not to talk about it as much. Many hackers spend as much of their spare time reading as the average American burns up watching TV, and often keep shelves and shelves of well-thumbed books in their homes.

:Other Interests: =================

Some hobbies are widely shared and recognized as going with the culture: science fiction, music, medievalism (in the active form practiced by the Society for Creative Anachronism and similar organizations), chess, go, backgammon, wargames, and intellectual games of all kinds. (Role-playing games such as Dungeons and Dragons used to be extremely popular among hackers but they lost a bit of their luster as they moved into the mainstream and became heavily commercialized. More recently, "Magic: The Gathering" has been widely popular among hackers.) Logic puzzles. Ham radio. Other interests that seem to correlate less strongly but positively with hackerdom include linguistics and theater teching.

:Physical Activity and Sports: ==============================

Many (perhaps even most) hackers don't follow or do sports at all and are determinedly anti-physical. Among those who do, interest in spectator sports is low to non-existent; sports are something one *does*, not something one watches on TV.

Further, hackers avoid most team sports like the plague. Volleyball was long a notable exception, perhaps because it's non-contact and relatively friendly; Ultimate Frisbee has become quite popular for similar reasons. Hacker sports are almost always primarily self-competitive ones involving concentration, stamina, and micromotor skills: martial arts, bicycling, auto racing, kite flying, hiking, rock climbing, aviation, target-shooting, sailing, caving, juggling, skiing, skating (ice and roller). Hackers' delight in techno-toys also tends to draw them towards hobbies with nifty complicated equipment that they can tinker with.

:Education: ===========

Nearly all hackers past their teens are either college-degreed or self-educated to an equivalent level. The self-taught hacker is often considered (at least by other hackers) to be better-motivated, and may be more respected, than his school-shaped counterpart. Academic areas from which people often gravitate into hackerdom include (besides the obvious computer science and electrical engineering) physics, mathematics, linguistics, and philosophy.

:Things Hackers Detest and Avoid: =================================

IBM mainframes. Smurfs, Ewoks, and other forms of offensive cuteness. Bureaucracies. Stupid people. Easy listening music. Television (except for cartoons, movies, and "Star Trek" classic). Business suits. Dishonesty. Incompetence. Boredom. COBOL. BASIC. Character-based menu interfaces.

:Food: ======

Ethnic. Spicy. Oriental, esp. Chinese and most esp. Szechuan, Hunan, and Mandarin (hackers consider Cantonese vaguely d'eclass'e). Hackers prefer the exotic; for example, the Japanese-food fans among them will eat with gusto such delicacies as fugu (poisonous pufferfish) and whale. Thai food has experienced flurries of popularity. Where available, high-quality Jewish delicatessen food is much esteemed. A visible minority of Southwestern and Pacific Coast hackers prefers Mexican.

For those all-night hacks, pizza and microwaved burritos are big. Interestingly, though the mainstream culture has tended to think of hackers as incorrigible junk-food junkies, many have at least mildly health-foodist attitudes and are fairly discriminating about what they eat. This may be generational; anecdotal evidence suggests that the stereotype was more on the mark before the early 1980s.

:Politics: ==========

Vaguely liberal-moderate, except for the strong libertarian contingent which rejects conventional left-right politics entirely. The only safe generalization is that hackers tend to be rather anti-authoritarian; thus, both conventional conservatism and 'hard' leftism are rare. Hackers are far more likely than most non-hackers to either (a) be aggressively apolitical or (b) entertain peculiar or idiosyncratic political ideas and actually try to live by them day-to-day.

:Gender and Ethnicity: ======================

Hackerdom is still predominantly male. However, the percentage of women is clearly higher than the low-single-digit range typical for technical professions, and female hackers are generally respected and dealt with as equals.

In the U.S., hackerdom is predominantly Caucasian with strong minorities of Jews (East Coast) and Orientals (West Coast). The Jewish contingent has exerted a particularly pervasive cultural influence (see {Food}, above, and note that several common jargon terms are obviously mutated Yiddish).

The ethnic distribution of hackers is understood by them to be a function of which ethnic groups tend to seek and value education. Racial and ethnic prejudice is notably uncommon and tends to be met with freezing contempt.

When asked, hackers often ascribe their culture's gender- and color-blindness to a positive effect of text-only network channels, and this is doubtless a powerful influence. Also, the ties many hackers have to AI research and SF literature may have helped them to develop an idea of personhood that is inclusive rather than exclusive —- after all, if one's imagination readily grants full human rights to future AI programs, robots, dolphins, and extraterrestrial aliens, mere color and gender can't seem very important any more.

:Religion: ==========

Agnostic. Atheist. Non-observant Jewish. Neo-pagan. Very commonly, three or more of these are combined in the same person. Conventional faith-holding Christianity is rare though not unknown.

Even hackers who identify with a religious affiliation tend to be relaxed about it, hostile to organized religion in general and all forms of religious bigotry in particular. Many enjoy 'parody' religions such as Discordianism and the Church of the SubGenius.

Also, many hackers are influenced to varying degrees by Zen Buddhism or (less commonly) Taoism, and blend them easily with their 'native' religions.

There is a definite strain of mystical, almost Gnostic sensibility that shows up even among those hackers not actively involved with neo-paganism, Discordianism, or Zen. Hacker folklore that pays homage to 'wizards' and speaks of incantations and demons has too much psychological truthfulness about it to be entirely a joke.

:Ceremonial Chemicals: ======================

Most hackers don't smoke tobacco, and use alcohol in moderation if at all (though there is a visible contingent of exotic-beer fanciers, and a few hackers are serious oenophiles). Limited use of non-addictive psychedelic drugs, such as cannabis, LSD, psilocybin, and nitrous oxide, etc., used to be relatively common and is still regarded with more tolerance than in the mainstream culture. Use of 'downers' and opiates, on the other hand, appears to be particularly rare; hackers seem in general to dislike drugs that make them stupid. On the third hand, many hackers regularly wire up on caffeine and/or sugar for all-night hacking runs.

:Communication Style: =====================

See the discussions of speech and writing styles near the beginning of this File. Though hackers often have poor person-to-person communication skills, they are as a rule quite sensitive to nuances of language and very precise in their use of it. They are often better at writing than at speaking.

:Geographical Distribution: ===========================

In the United States, hackerdom revolves on a Bay Area-to-Boston axis; about half of the hard core seems to live within a hundred miles of Cambridge (Massachusetts) or Berkeley (California), although there are significant contingents in Los Angeles, in the Pacific Northwest, and around Washington DC. Hackers tend to cluster around large cities, especially 'university towns' such as the Raleigh-Durham area in North Carolina or Princeton, New Jersey (this may simply reflect the fact that many are students or ex-students living near their alma maters).

:Sexual Habits: ===============

Hackerdom easily tolerates a much wider range of sexual and lifestyle variation than the mainstream culture. It includes a relatively large gay and bisexual contingent. Hackers are somewhat more likely to live in polygynous or polyandrous relationships, practice open marriage, or live in communes or group houses. In this, as in general appearance, hackerdom semi-consciously maintains 'counterculture' values.

:Personality Characteristics: =============================

The most obvious common 'personality' characteristics of hackers are high intelligence, consuming curiosity, and facility with intellectual abstractions. Also, most hackers are 'neophiles', stimulated by and appreciative of novelty (especially intellectual novelty). Most are also relatively individualistic and anti-conformist.

Although high general intelligence is common among hackers, it is not the sine qua non one might expect. Another trait is probably even more important: the ability to mentally absorb, retain, and reference large amounts of 'meaningless' detail, trusting to later experience to give it context and meaning. A person of merely average analytical intelligence who has this trait can become an effective hacker, but a creative genius who lacks it will swiftly find himself outdistanced by people who routinely upload the contents of thick reference manuals into their brains. [During the production of the first book version of this document, for example, I learned most of the rather complex typesetting language TeX over about four working days, mainly by inhaling Knuth's 477-page manual. My editor's flabbergasted reaction to this genuinely surprised me, because years of associating with hackers have conditioned me to consider such performances routine and to be expected. —ESR]

Contrary to stereotype, hackers are *not* usually intellectually narrow; they tend to be interested in any subject that can provide mental stimulation, and can often discourse knowledgeably and even interestingly on any number of obscure subjects — if you can get them to talk at all, as opposed to, say, going back to their hacking.

It is noticeable (and contrary to many outsiders' expectations) that the better a hacker is at hacking, the more likely he or she is to have outside interests at which he or she is more than merely competent.

Hackers are 'control freaks' in a way that has nothing to do with the usual coercive or authoritarian connotations of the term. In the same way that children delight in making model trains go forward and back by moving a switch, hackers love making complicated things like computers do nifty stuff for them. But it has to be *their* nifty stuff. They don't like tedium, nondeterminism, or most of the fussy, boring, ill-defined little tasks that go with maintaining a normal existence. Accordingly, they tend to be careful and orderly in their intellectual lives and chaotic elsewhere. Their code will be beautiful, even if their desks are buried in 3 feet of crap.

Hackers are generally only very weakly motivated by conventional rewards such as social approval or money. They tend to be attracted by challenges and excited by interesting toys, and to judge the interest of work or other activities in terms of the challenges offered and the toys they get to play with.

In terms of Myers-Briggs and equivalent psychometric systems, hackerdom appears to concentrate the relatively rare INTJ and INTP types; that is, introverted, intuitive, and thinker types (as opposed to the extroverted-sensate personalities that predominate in the mainstream culture). ENT[JP] types are also concentrated among hackers but are in a minority.

:Weaknesses of the Hacker Personality: ======================================

Hackers have relatively little ability to identify emotionally with other people. This may be because hackers generally aren't much like 'other people'. Unsurprisingly, hackers also tend towards self-absorption, intellectual arrogance, and impatience with people and tasks perceived to be wasting their time.

As cynical as hackers sometimes wax about the amount of idiocy in the world, they tend by reflex to assume that everyone is as rational, 'cool', and imaginative as they consider themselves. This bias often contributes to weakness in communication skills. Hackers tend to be especially poor at confrontation and negotiation.

Because of their passionate embrace of (what they consider to be) the {Right Thing}, hackers can be unfortunately intolerant and bigoted on technical issues, in marked contrast to their general spirit of camaraderie and tolerance of alternative viewpoints otherwise. Old-time {{ITS}} partisans look down on the ever-growing hordes of {{Unix}} hackers; Unix aficionados despise {VMS} and {{MS-DOS}}; and hackers who are used to conventional command-line user interfaces loudly loathe mouse-and-menu based systems such as the Macintosh. Hackers who don't indulge in {Usenet} consider it a huge waste of time and {bandwidth}; fans of old adventure games such as {ADVENT} and {Zork} consider {MUD}s to be glorified chat systems devoid of atmosphere or interesting puzzles; hackers who are willing to devote endless hours to Usenet or MUDs consider {IRC} to be a *real* waste of time; IRCies think MUDs might be okay if there weren't all those silly puzzles in the way. And, of course, there are the perennial {holy wars} — {EMACS} vs. {vi}, {big-endian} vs. {little-endian}, RISC vs. CISC, etc., etc., etc. As in society at large, the intensity and duration of these debates is usually inversely proportional to the number of objective, factual arguments available to buttress any position.

As a result of all the above traits, many hackers have difficulty maintaining stable relationships. At worst, they can produce the classic {computer geek}: withdrawn, relationally incompetent, sexually frustrated, and desperately unhappy when not submerged in his or her craft. Fortunately, this extreme is far less common than mainstream folklore paints it — but almost all hackers will recognize something of themselves in the unflattering paragraphs above.

Hackers are often monumentally disorganized and sloppy about dealing with the physical world. Bills don't get paid on time, clutter piles up to incredible heights in homes and offices, and minor maintenance tasks get deferred indefinitely.

1994-95's fad behavioral disease was a syndrome called Attention Deficit Disorder, supposedly characterized by (among other things) a combination of short attention span with an ability to 'hyperfocus' imaginatively on interesting tasks. There are grounds for questioning whether ADD actually exists, and if it does whether it is really a 'disease' rather than an extreme of a normal genetic variation like having freckles or being able to taste DPT; but it is certainly true that many hacker traits coincide with major indicators for ADD, and probably true that ADD boosters would find a far higher rate of clinical ADD among hackers than the supposedly mainstream-normal 10%.

The sort of person who routinely uses phrases like 'incompletely socialized' usually thinks hackers are. Hackers regard such people with contempt when they notice them at all.

:Miscellaneous: ===============

Hackers are more likely to have cats than dogs (in fact, it is widely grokked that cats have the hacker nature). Many drive incredibly decrepit heaps and forget to wash them; richer ones drive spiffy Porsches and RX-7s and then forget to have them washed. Almost all hackers have terribly bad handwriting, and often fall into the habit of block-printing everything like junior draftsmen.

:Helping Hacker Culture Grow: ***************************** If you enjoyed the Jargon File, please help the culture that created it grow and flourish. Here are several ways you can help:

* If you are a writer or journalist, don't say or write {hacker} when you mean {cracker}. If you work with writers or journalists, educate them on this issue and push them to do the right thing. If you catch a newspaper or magazine abusing the work 'hacker', write them and straigten them out (this appendix includes a model letter).

* If you're a techie or computer hobbyist, get involved with one of the free Unixes. Toss out that lame Microsoft OS, or confine it to one disk partition and put Linux or FreeBSD or NetBSD on the other one. And the next time your friend or boss is thinking about some commercial software 'solution' that costs more than it's worth, be ready to blow the competition away with free software running over a free Unix.

* Contribute to organizations like the Free Software Foundation that promote the production of high-quality free software. You can reach the Free Software Foundation at gnu@prep.ai.mit.edu, by phone at +1-617-542-5942, or by snail-mail at 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.

* Support the League for Programming Freedom, which opposes over-broad software patents that constantly threaten to blow up in hackers' faces, preventing them from developing innovative software for tomorrow's needs. You can reach the League for Programming Freedom at lpf@uunet.uu.net. by phone at +1 617 621 7084, or by snail-mail at 1 Kendall Square #143, P.O.Box 9171, Cambridge, Massachusetts 02139 USA.

* If you do nothing else, please help fight government attempts to seize political control of Internet content and restrict strong cryptography. As TNHD III went to press, the so-called 'Communications Decency Act' had just been declared "unconstitutional on its face" by a Federal court, but the government is expected to appeal. If it's still law when you read this, please join the effort by the Citizens' Internet Empowerment Coalition lawsuit to have the CDA quashed or repealed. Surf to the Center for Democracy and technology's home page at http://www.cdt.org to see what you can do to help fight censorship of the net.

Here's the text of a letter RMS wrote to the Wall Street Journal to complain about their policy of using "hacker" only in a pejorative sense. We hear that most major newspapers have the same policy. If you'd like to help change this situation, send your favorite newspaper the same letter — or, better yet, write your own letter.

Dear Editor:

This letter is not meant for publication, although you can publish it if you wish. It is meant specifically for you, the editor, not the public.

I am a hacker. That is to say, I enjoy playing with computers — working with, learning about, and writing clever computer programs. I am not a cracker; I don't make a practice of breaking computer security.

There's nothing shameful about the hacking I do. But when I tell people I am a hacker, people think I'm admitting something naughty — because newspapers such as yours misuse the word "hacker", giving the impression that it means "security breaker" and nothing else. You are giving hackers a bad name.

The saddest thing is that this problem is perpetuated deliberately. Your reporters know the difference between "hacker" and "security breaker". They know how to make the distinction, but you don't let them! You insist on using "hacker" pejoratively. When reporters try to use another word, you change it. When reporters try to explain the other meanings, you cut it.

Of course, you have a reason. You say that readers have become used to your insulting usage of "hacker", so that you cannot change it now. Well, you can't undo past mistakes today; but that is no excuse to repeat them tomorrow.

If I were what you call a "hacker", at this point I would threaten to crack your computer and crash it. But I am a hacker, not a cracker. I don't do that kind of thing! I have enough computers to play with at home and at work; I don't need yours. Besides, it's not my way to respond to insults with violence. My response is this letter.

You owe hackers an apology; but more than that, you owe us ordinary respect.

Sincerely, etc.

:Bibliography: **************

Here are some other books you can read to help you understand the hacker mindset.

:G"odel, Escher, Bach: An Eternal Golden Braid: Douglas Hofstadter Basic Books, 1979 ISBN 0-394-74502-7

This book reads like an intellectual Grand Tour of hacker preoccupations. Music, mathematical logic, programming, speculations on the nature of intelligence, biology, and Zen are woven into a brilliant tapestry themed on the concept of encoded self-reference. The perfect left-brain companion to "Illuminatus".

:Illuminatus!: I. "The Eye in the Pyramid" II. "The Golden Apple" III. "Leviathan". Robert Shea and Robert Anton Wilson Dell, 1988 ISBN 0-440-53981-1

This work of alleged fiction is an incredible berserko-surrealist rollercoaster of world-girdling conspiracies, intelligent dolphins, the fall of Atlantis, who really killed JFK, sex, drugs, rock'n'roll, and the Cosmic Giggle Factor. First published in three volumes, but there is now a one-volume trade paperback, carried by most chain bookstores under SF. The perfect right-brain companion to Hofstadter's "G"odel, Escher, Bach". See {Eris}, {Discordianism}, {random numbers}, {Church of the SubGenius}.

:The Hitchhiker's Guide to the Galaxy: Douglas Adams Pocket Books, 1981 ISBN 0-671-46149-4

This 'Monty Python in Space' spoof of SF genre traditions has been popular among hackers ever since the original British radio show. Read it if only to learn about Vogons (see {bogon}) and the significance of the number 42 (see {random numbers}) — and why the winningest chess program of 1990 was called 'Deep Thought'.

:The Tao of Programming: James Geoffrey Infobooks, 1987 ISBN 0-931137-07-1

This gentle, funny spoof of the "Tao Te Ching" contains much that is illuminating about the hacker way of thought. "When you have learned to snatch the error code from the trap frame, it will be time for you to leave."

:Hackers: Steven Levy Anchor/Doubleday 1984 ISBN 0-385-19195-2

Levy's book is at its best in describing the early MIT hackers at the Model Railroad Club and the early days of the microcomputer revolution. He never understood Unix or the networks, though, and his enshrinement of Richard Stallman as "the last true hacker" turns out (thankfully) to have been quite misleading. Numerous minor factual errors also mar the text; for example, Levy's claim that the original Jargon File derived from the TMRC Dictionary (the File originated at Stanford and was brought to MIT in 1976; the co-authors of the first edition had never seen the dictionary in question). There are also numerous misspellings in the book that inflame the passions of old-timers; as Dan Murphy, the author of TECO, once said: "You would have thought he'd take the trouble to spell the name of a winning editor right." Nevertheless, this remains a useful and stimulating book that captures the feel of several important hackish subcultures.

:The Computer Contradictionary: Stan Kelly-Bootle MIT Press, 1995 ISBN 0-262-61112-0

This pastiche of Ambrose Bierce's famous work is similar in format to the Jargon File (and quotes several entries from TNHD-2) but somewhat different in tone and intent. It is more satirical and less anthropological, and is largely a product of the author's literate and quirky imagination. For example, it defines 'computer science' as "a study akin to numerology and astrology, but lacking the precision of the former and the success of the latter" and 'implementation' as "The fruitless struggle by the talented and underpaid to fulfill promises made by the rich and ignorant"; 'flowchart' becomes "to obfuscate a problem with esoteric cartoons". Revised and expanded from "The Devil's DP Dictionary", McGraw-Hill 1981, ISBN 0-07-034022-6.

:The Devouring Fungus: Tales from the Computer Age: Karla Jennings Norton, 1990 ISBN 0-393-30732-8

The author of this pioneering compendium knits together a great deal of computer- and hacker-related folklore with good writing and a few well-chosen cartoons. She has a keen eye for the human aspects of the lore and is very good at illuminating the psychology and evolution of hackerdom. Unfortunately, a number of small errors and awkwardnesses suggest that she didn't have the final manuscript checked over by a native speaker; the glossary in the back is particularly embarrassing, and at least one classic tale (the Magic Switch story, retold here under {A Story About 'Magic'} in Appendix A is given in incomplete and badly mangled form. Nevertheless, this book is a win overall and can be enjoyed by hacker and non-hacker alike.

:The Soul of a New Machine: Tracy Kidder Little, Brown, 1981 (paperback: Avon, 1982 ISBN 0-380-59931-7)

This book (a 1982 Pulitzer Prize winner) documents the adventure of the design of a new Data General computer, the MV-8000 Eagle. It is an amazingly well-done portrait of the hacker mindset — although largely the hardware hacker — done by a complete outsider. It is a bit thin in spots, but with enough technical information to be entertaining to the serious hacker while providing non-technical people a view of what day-to-day life can be like — the fun, the excitement, the disasters. During one period, when the microcode and logic were glitching at the nanosecond level, one of the overworked engineers departed the company, leaving behind a note on his terminal as his letter of resignation: "I am going to a commune in Vermont and will deal with no unit of time shorter than a season."

:Life with UNIX: a Guide for Everyone: Don Libes and Sandy Ressler Prentice-Hall, 1989 ISBN 0-13-536657-7

The authors of this book set out to tell you all the things about Unix that tutorials and technical books won't. The result is gossipy, funny, opinionated, downright weird in spots, and invaluable. Along the way they expose you to enough of Unix's history, folklore and humor to qualify as a first-class source for these things. Because so much of today's hackerdom is involved with Unix, this in turn illuminates many of its in-jokes and preoccupations.

:True Names ... and Other Dangers: Vernor Vinge Baen Books, 1987 ISBN 0-671-65363-6

Hacker demigod Richard Stallman used to say that the title story of this book "expresses the spirit of hacking best". Until the subject of the next entry came out, it was hard to even nominate another contender. The other stories in this collection are also fine work by an author who has since won multiple Hugos and is one of today's very best practitioners of hard SF.

:Snow Crash: Neal Stephenson Bantam, 1992 ISBN 0-553-56261-4

Stephenson's epic, comic cyberpunk novel is deeply knowing about the hacker psychology and its foibles in a way no other author of fiction has ever even approached. His imagination, his grasp of the relevant technical details, and his ability to communicate the excitement of hacking and its results are astonishing, delightful, and (so far) unsurpassed.

:Cyberpunk: Outlaws and Hackers on the Computer Frontier: Katie Hafner & John Markoff Simon & Schuster 1991 ISBN 0-671-68322-5

This book gathers narratives about the careers of three notorious crackers into a clear-eyed but sympathetic portrait of hackerdom's dark side. The principals are Kevin Mitnick, "Pengo" and "Hagbard" of the Chaos Computer Club, and Robert T. Morris (see {RTM}, sense 2) . Markoff and Hafner focus as much on their psychologies and motivations as on the details of their exploits, but don't slight the latter. The result is a balanced and fascinating account, particularly useful when read immediately before or after Cliff Stoll's {The Cuckoo's Egg}. It is especially instructive to compare RTM, a true hacker who blundered, with the sociopathic phone-freak Mitnick and the alienated, drug-addled crackers who made the Chaos Club notorious. The gulf between {wizard} and {wannabee} has seldom been made more obvious.

:Technobabble: John Barry MIT Press 1991 ISBN 0-262-02333-4

Barry's book takes a critical and humorous look at the 'technobabble' of acronyms, neologisms, hyperbole, and metaphor spawned by the computer industry. Though he discusses some of the same mechanisms of jargon formation that occur in hackish, most of what he chronicles is actually suit-speak — the obfuscatory language of press releases, marketroids, and Silicon Valley CEOs rather than the playful jargon of hackers (most of whom wouldn't be caught dead uttering the kind of pompous, passive-voiced word salad he deplores).

:The Cuckoo's Egg: Clifford Stoll Doubleday 1989 ISBN 0-385-24946-2

Clifford Stoll's absorbing tale of how he tracked Markus Hess and the Chaos Club cracking ring nicely illustrates the difference between 'hacker' and 'cracker'. Stoll's portrait of himself, his lady Martha, and his friends at Berkeley and on the Internet paints a marvelously vivid picture of how hackers and the people around them like to live and how they think.

===================== THE JARGON FILE ENDS HERE ====================

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